Difference between revisions of "Mercenary/6th"

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{{ArchetypeLevel}}
{{ArchetypeLevel
|Archetype=Mercenary
|Level=6th
|BAB=+6/+1
|Fort=+6
|Ref=+6
|Will=+3
|Abilities={{ArchetypeSection
|Title=Ability Score Boost
|Rules=When gaining the level, choose one ability score. You gain a permanent +2 increase to that ability score.
}}{{ArchetypeSection
|Title=Armor Training
|Rules=Whenever you are wearing armor, you reduce the armor check penalty by 2 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 2 (not stacking with the ability at level 3).
}}{{ArchetypeSection
|Title=Feats
|Rules=You gain two combat feats.
|Example=''Shield Fighter:'' Pick the {{link_feat|Greater Bull Rush}} and the {{link_feat|Vital Strike}} feat.}}
}}

Latest revision as of 08:23, 26 August 2021

6th Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+6/+1 +6 +6 +3

Ability Score Boost

When gaining the level, choose one ability score. You gain a permanent +2 increase to that ability score.

Armor Training

Whenever you are wearing armor, you reduce the armor check penalty by 2 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 2 (not stacking with the ability at level 3).

Feats

You gain two combat feats.

Shield Fighter: Pick the Greater Bull Rush and the Vital Strike feat.