Difference between revisions of "Mercenary/6th"
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{{ArchetypeLevel}} | {{ArchetypeLevel | ||
|Archetype=Mercenary | |||
|Level=6th | |||
|BAB=+6/+1 | |||
|Fort=+6 | |||
|Ref=+6 | |||
|Will=+3 | |||
|Abilities={{ArchetypeSection | |||
|Title=Ability Score Boost | |||
|Rules=When gaining the level, choose one ability score. You gain a permanent +2 increase to that ability score. | |||
}}{{ArchetypeSection | |||
|Title=Armor Training | |||
|Rules=Whenever you are wearing armor, you reduce the armor check penalty by 2 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 2 (not stacking with the ability at level 3). | |||
}}{{ArchetypeSection | |||
|Title=Feats | |||
|Rules=You gain two combat feats. | |||
|Example=''Shield Fighter:'' Pick the {{link_feat|Greater Bull Rush}} and the {{link_feat|Vital Strike}} feat.}} | |||
}} |
Latest revision as of 08:23, 26 August 2021
6th Level[edit]
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
---|---|---|---|
+6/+1 | +6 | +6 | +3 |
Ability Score Boost
When gaining the level, choose one ability score. You gain a permanent +2 increase to that ability score.
Armor Training
Whenever you are wearing armor, you reduce the armor check penalty by 2 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 2 (not stacking with the ability at level 3).
Feats
You gain two combat feats.
Shield Fighter: Pick the Greater Bull Rush and the Vital Strike feat.