Difference between revisions of "Feats/Deft Maneuvers"

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|Short=You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts.
|Short=You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts.
|Fluff=You are skilled in a variety of nimble combat maneuvers.
|Fluff=You are skilled in a variety of nimble combat maneuvers.
|Benefit=You do not provoke an [[attack of opportunity]] when performing a {{link_cm|dirty trick}}, {{link_cm|disarm}}, {{link_cm|steal}}, or {{link_cm|trip}} combat maneuver. In addition, you receive a +2 bonus on checks with dirty trick, disarm, steal, or trip combat maneuvers.
|Benefit=You are trained in the {{link_cm|dirty trick}}, {{link_cm|disarm}}, {{link_cm|steal}}, and {{link_cm|trip}} combat maneuvers. In addition, you receive a +2 bonus on checks with dirty trick, disarm, steal, or trip combat maneuvers.


And when performing the dirty trick, disarm, steal, or trip maneuvers, you may use you Dexterity bonus instead of your Strength bonus to determine your Combat Maneuver Bonus.
And when performing the dirty trick, disarm, steal, or trip maneuvers, you may use you Dexterity bonus instead of your Strength bonus to determine your Combat Maneuver Bonus.


You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to perform a dirty trick, disarm, steal, or trip combat trick on you.
You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to perform a dirty trick, disarm, steal, or trip combat trick on you.
|Normal=You provoke an [[attack of opportunity]] when performing a dirty trick, disarm, steal, or trip combat maneuver.
|Normal=You are untrained in the dirty trick, disarm, steal, and trip combat maneuvers, and thus become [[compromised]] when performing them.
|OGL=EiR}}
|OGL=EiR}}

Latest revision as of 01:38, 20 August 2021

Main > Feats > Maneuvers > Deft Maneuvers

(Combat)


You are skilled in a variety of nimble combat maneuvers.

Prerequisites: Dex 13

Benefit: You are trained in the Dirty Trick, Disarm, Steal, and Trip combat maneuvers. In addition, you receive a +2 bonus on checks with dirty trick, disarm, steal, or trip combat maneuvers.

And when performing the dirty trick, disarm, steal, or trip maneuvers, you may use you Dexterity bonus instead of your Strength bonus to determine your Combat Maneuver Bonus.

You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to perform a dirty trick, disarm, steal, or trip combat trick on you.

Normal: You are untrained in the dirty trick, disarm, steal, and trip combat maneuvers, and thus become compromised when performing them.

Prerequisite for: Aerial Trip, Greater Dirty Trick, Greater Disarm, Greater Steal, Greater Trip

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