Difference between revisions of "Feats/Earthquake Stomp"

From Epic Paths
Jump to navigation Jump to search
(Created page with "{{Feat |Name=Earthquake Stomp |MainCategory=Brute Style |SubCategories=Combat |Keywords=Trip |Prereq={{link_feat|Brute Fighter}} |Short=Foes that you've moved with a combat ma...")
 
 
Line 5: Line 5:
|Keywords=Trip
|Keywords=Trip
|Prereq={{link_feat|Brute Fighter}}
|Prereq={{link_feat|Brute Fighter}}
|Short=Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies.
|Short=Trip all foes around you with a single stomp.
|Action=full-round action or standard action
|Action=full-round action or standard action
|Benefit=As a full-round action, you can stomp the ground so furiously that nearby creatures fall prone. You may expend your martial focus to perform an earthquake stomp as a standard action.
|Benefit=As a full-round action, you can stomp the ground so furiously that nearby creatures fall prone. You may expend your martial focus to perform an earthquake stomp as a standard action.


Make a single {{link_cm|trip}} attempt that does not provoke attacks of opportunity and compare it to all valid targets within 5 ft. of you. You may use your bull rush CMB when making this check (as the trip is being made by slamming the ground). Enemies not knocked prone cannot attempt to trip you in return.
Make a single trained {{link_cm|trip}} attempt and compare it to all valid targets within 5 ft. of you. You may use your bull rush CMB when making this check (as the trip is being made by slamming the ground). Enemies not knocked prone cannot attempt to trip you in return.
|OGL=SoM}}
|OGL=SoM}}

Latest revision as of 01:41, 20 August 2021

Main > Feats > Combat Styles > Brute Style > Earthquake Stomp

(Combat)


Prerequisites: Brute Fighter

Action: full-round action or standard action

Benefit: As a full-round action, you can stomp the ground so furiously that nearby creatures fall prone. You may expend your martial focus to perform an earthquake stomp as a standard action.

Make a single trained Trip attempt and compare it to all valid targets within 5 ft. of you. You may use your bull rush CMB when making this check (as the trip is being made by slamming the ground). Enemies not knocked prone cannot attempt to trip you in return.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Error 1055: Expression #1 of ORDER BY clause is not in GROUP BY clause and contains nonaggregated column 'my_wiki.cargo__OGLEntries__Open_Game_Content._rowID' which is not functionally dependent on columns in GROUP BY clause; this is incompatible with sql_mode=only_full_group_by (localhost)

Function: CargoSQLQuery::run Query: SELECT `cargo__OGLEntries__Open_Game_Content`.`_value` AS `Open Game Content` FROM `cargo__OGLEntries` LEFT OUTER JOIN `cargo__OGLEntries__Open_Game_Content` ON ((`cargo__OGLEntries`.`_ID`=`cargo__OGLEntries__Open_Game_Content`.`_rowID`)) WHERE Tag = "SoM" GROUP BY `cargo__OGLEntries__Open_Game_Content`.`_value` ORDER BY `_rowID` LIMIT 100

Open Gaming Content On This Page From:

System Reference Document

Pathfinder RPG Core Rulebook

Spheres of Might