Difference between revisions of "Animal Ken"
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(Created page with "{{BreadCrumbs|Skills}}{{TOC}} You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them. == Train...") |
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You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them. | You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them. | ||
{{SkillCard | |||
|Skill={{SUBPAGENAME}} | |||
|Name=Handle an Animal|Tags={{TagCha}}{{TagMove}} | |||
|Body=This task involves commanding an animal to perform a task or trick that it knows. | |||
{{#!:{| class="wikitable dctable" | |||
! Task !! DC | |||
|- | |||
| Normal || 10 | |||
|- | |||
| If the animal is wounded or has taken any nonlethal damage or ability score damage || 12 | |||
|}}} | |||
|Success=The animal performs the task or trick on its next action. | |||
|Failure=Your move action is wasted.}} | |||
== Trained Uses == | == Trained Uses == | ||
Line 8: | Line 23: | ||
{{SkillCard | {{SkillCard | ||
|Skill={{SUBPAGENAME}} | |Skill={{SUBPAGENAME}} | ||
|Name= | |Name=Calm an Animal|Tags={{TagDC|20}}{{TagCha}}{{TagMove}} | ||
|Body=This | |Body=You can attempt to calm an animal that would otherwise try to flee a dangerous or stressful situation with a DC 20 Animal Ken check. This includes controlling a mount not trained for combat riding while in battle. | ||
|Success=The animal is calmed and will respond to your commands (as normal). | |||
|Failure=You fail to calm the animal. If you are mounted or otherwise control the animal, you can take a standard action to prevent it from fleeing, but nothing else.}} | |||
{{SkillCard | |||
|Skill={{SUBPAGENAME}} | |||
|Name=Push an Animal|Tags={{TagCha}}{{TagFullround}} | |||
|Body=To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. | |||
{{#!:{| class="wikitable" | {{#!:{| class="wikitable dctable" | ||
! Task !! DC | ! Task !! DC | ||
|- | |- | ||
| Normal || | | Normal || 25 | ||
|- | |- | ||
| If the animal is wounded or has taken any nonlethal damage or ability score damage || | | If the animal is wounded or has taken any nonlethal damage or ability score damage || 27 | ||
|}}} | |}}} | ||
|Success=The animal performs the task or trick on its next action. | |Success=The animal performs the task or trick on its next action. | ||
|Failure= | |Failure=Your move action is wasted.}} | ||
{{SkillCard | |||
|Skill={{SUBPAGENAME}} | |||
|Name=Rear a wild animal|Tags={{TagCha}} | |||
|Body= | |||
|Success= | |||
|Failure=}} | |||
{{SkillCard | |||
|Skill={{SUBPAGENAME}} | |||
|Name=Teach a trick|Tags={{TagCha}} | |||
|Body=Fight with mount (training) | |||
Guide with knees (training) | |||
|Success= | |||
|Failure=}} | |||
{{SkillCard | |||
|Skill={{SUBPAGENAME}} | |||
|Name=Teach a role|Tags={{TagCha}} | |||
|Body= | |||
|Success= | |||
|Failure=}} |
Latest revision as of 11:51, 24 August 2021
Main > Skills |
You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.
Handle an Animal[edit]
This task involves commanding an animal to perform a task or trick that it knows.
Task | DC |
---|---|
Normal | 10 |
If the animal is wounded or has taken any nonlethal damage or ability score damage | 12 |
Success: The animal performs the task or trick on its next action.
Failure: Your move action is wasted.
Trained Uses
Requires at least 1 rank in Animal Ken.
Calm an Animal[edit]
You can attempt to calm an animal that would otherwise try to flee a dangerous or stressful situation with a DC 20 Animal Ken check. This includes controlling a mount not trained for combat riding while in battle.
Success: The animal is calmed and will respond to your commands (as normal).
Failure: You fail to calm the animal. If you are mounted or otherwise control the animal, you can take a standard action to prevent it from fleeing, but nothing else.
Push an Animal[edit]
To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles.
Task | DC |
---|---|
Normal | 25 |
If the animal is wounded or has taken any nonlethal damage or ability score damage | 27 |
Success: The animal performs the task or trick on its next action.
Failure: Your move action is wasted.