Difference between revisions of "Animal Ken"

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(Created page with "{{BreadCrumbs|Skills}}{{TOC}} You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them. == Train...")
 
 
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You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.
You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.
{{SkillCard
|Skill={{SUBPAGENAME}}
|Name=Handle an Animal|Tags={{TagCha}}{{TagMove}}
|Body=This task involves commanding an animal to perform a task or trick that it knows.
{{#!:{| class="wikitable dctable"
! Task !! DC
|-
| Normal || 10
|-
| If the animal is wounded or has taken any nonlethal damage or ability score damage || 12
|}}}
|Success=The animal performs the task or trick on its next action.
|Failure=Your move action is wasted.}}


== Trained Uses ==
== Trained Uses ==
Line 8: Line 23:
{{SkillCard  
{{SkillCard  
|Skill={{SUBPAGENAME}}
|Skill={{SUBPAGENAME}}
|Name=Handle an Animal|Tags={{TagDex}}{{TagMove}}
|Name=Calm an Animal|Tags={{TagDC|20}}{{TagCha}}{{TagMove}}
|Body=This task involves commanding an animal to perform a task or trick that it knows.  
|Body=You can attempt to calm an animal that would otherwise try to flee a dangerous or stressful situation with a DC 20 Animal Ken check. This includes controlling a mount not trained for combat riding while in battle.
|Success=The animal is calmed and will respond to your commands (as normal).
|Failure=You fail to calm the animal. If you are mounted or otherwise control the animal, you can take a standard action to prevent it from fleeing, but nothing else.}}
 
{{SkillCard
|Skill={{SUBPAGENAME}}
|Name=Push an Animal|Tags={{TagCha}}{{TagFullround}}
|Body=To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles.


{{#!:{| class="wikitable"
{{#!:{| class="wikitable dctable"
! Task !! DC
! Task !! DC
|-
|-
| Normal || 10
| Normal || 25
|-
|-
| If the animal is wounded or has taken any nonlethal damage or ability score damage || 12
| If the animal is wounded or has taken any nonlethal damage or ability score damage || 27
|}}}
|}}}
|Success=The animal performs the task or trick on its next action.
|Success=The animal performs the task or trick on its next action.
|Failure=You move action is wasted.}}
|Failure=Your move action is wasted.}}
 
{{SkillCard
|Skill={{SUBPAGENAME}}
|Name=Rear a wild animal|Tags={{TagCha}}
|Body=
|Success=
|Failure=}}
 
{{SkillCard
|Skill={{SUBPAGENAME}}
|Name=Teach a trick|Tags={{TagCha}}
|Body=Fight with mount (training)
Guide with knees (training)
|Success=
|Failure=}}
 
{{SkillCard
|Skill={{SUBPAGENAME}}
|Name=Teach a role|Tags={{TagCha}}
|Body=
|Success=
|Failure=}}

Latest revision as of 11:51, 24 August 2021

Main > Skills > Animal Ken

You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.

Handle an Animal[edit]

ChaMove Action

This task involves commanding an animal to perform a task or trick that it knows.

Task DC
Normal 10
If the animal is wounded or has taken any nonlethal damage or ability score damage 12
Success: The animal performs the task or trick on its next action.
Failure: Your move action is wasted.

Trained Uses

Requires at least 1 rank in Animal Ken.

Calm an Animal[edit]

DC 20ChaMove Action

You can attempt to calm an animal that would otherwise try to flee a dangerous or stressful situation with a DC 20 Animal Ken check. This includes controlling a mount not trained for combat riding while in battle.

Success: The animal is calmed and will respond to your commands (as normal).
Failure: You fail to calm the animal. If you are mounted or otherwise control the animal, you can take a standard action to prevent it from fleeing, but nothing else.

Push an Animal[edit]

ChaFull-round Action

To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles.

Task DC
Normal 25
If the animal is wounded or has taken any nonlethal damage or ability score damage 27
Success: The animal performs the task or trick on its next action.
Failure: Your move action is wasted.

Rear a wild animal[edit]

Cha


Success:
Failure:

Teach a trick[edit]

Cha

Fight with mount (training) Guide with knees (training)

Success:
Failure:

Teach a role[edit]

Cha


Success:
Failure: