Difference between revisions of "Feats/Street Training"

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|Prereq=—
|Prereq=—
|Short=Gain proficiency in various light and nonlethal weapons.
|Short=Gain proficiency in various light and nonlethal weapons.
|Weapons=brass knuckles, dagger, kukri, light pick, rapier, sap, spiked gauntlet
|Weapons=brass knuckles, curved dagger, dagger, light pick, rapier, sap, spiked gauntlet
|OGL=
|OGL=
}}
}}

Latest revision as of 02:42, 30 January 2022


Main > Feats > Equipment > Street Training

(Combat, Weapon Training)

Advanced: No

Benefit: You gain proficiency with the brass knuckles, curved dagger, dagger, light pick, rapier, sap and spiked gauntlet

Street Training Weapons

Name Hands Cost Damage Critical Range Weight Type Special
Brass Knuckles light melee 1 gp 1d3 x2 1 lb. B monk
Dagger light melee 2 gp 1d4 19-20/x2 10 ft. 1 lb. P thrown
Dagger, Curved light melee 8 gp 1d4 18-20/x2 2 lbs. S
Pick, Light light melee 4 gp 1d4 x4 3 lbs. P
Sap light melee 1 gp 1d6 x2 2 lbs. B nonlethal
Spiked Gauntlet light melee 5 gp 1d4 x2 1 P
Rapier one-handed melee 20 gp 1d6 18-20/x2 2 lbs. P finesse

Prerequisite for: Street Training, Exotic

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.