Difference between revisions of "Feats/Barroom Fighter"

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|Prereq=—
|Prereq=—
|Short=Gain expertise in improvised weapons and hard drinking.
|Short=Gain expertise in improvised weapons and hard drinking.
|Benefit=You gain the following two abilities.
|Benefit=You gain the ability to gain and expend [[martial focus]], and you gain the following two abilities.


{{AbilityCard|Brutal Breaker|You do not suffer any penalty when using an improvised weapon, be it ranged or melee, and may treat improvised weapons you are wielding as manufactured weapons for the purpose of being able to be targeted by spells and other effects. You may grab an unattended object within your natural reach and make an attack action with it as part of the same standard action.
{{AbilityCard|Brutal Breaker|You do not suffer any penalty when using an improvised weapon, be it ranged or melee, and may treat improvised weapons you are wielding as manufactured weapons for the purpose of being able to be targeted by spells and other effects. You may grab an unattended object within your natural reach and make an attack action with it as part of the same standard action.


Additionally, you may treat any improvised weapon made of any material with a hardness of 5 or lower (wood, glass, etc.) as having the fragile weapon special feature for the purpose of any feats or talents you possess. This does not apply to magic items, nor to creatures being used as improvised weapons.
Additionally, you may treat any improvised weapon made of any material with a hardness of 5 or lower (wood, glass, etc.) as having the fragile weapon special feature for the purpose of any feats you possess. This does not apply to magic items, nor to creatures being used as improvised weapons.


Some talents allow you to grant a fragile weapon the broken condition in exchange for a benefit. If you apply a second such benefit to a weapon, it is destroyed. You cannot apply more than 2 benefits that break a weapon to the same weapon attack.}}
Some feats allow you to grant a fragile weapon the broken condition in exchange for a benefit. If you apply a second such benefit to a weapon, it is destroyed. You cannot apply more than 2 benefits that break a weapon to the same weapon attack.}}


{{AbilityCard|Hard Drinker|Whenever you imbibe an alcoholic drink (normally a standard action), you gain the drunk status for a number of rounds equal to your Constitution modifier (creatures without a Constitution score cannot gain this status).
{{AbilityCard|Hard Drinker|Whenever you imbibe an alcoholic drink (normally a standard action), you gain the drunk status for a number of rounds equal to your Constitution modifier (creatures without a Constitution score cannot gain this status). For every 4 points of base attack bonus you possess, the drunk status last for one additional round.


As a move action, you may retrieve an alcoholic drink, elixir, or potion (but not extract) from your person or grab one within your natural reach and drink it, all without provoking an attack of opportunity. For every 4 points of base attack bonus you possess, the drunk status last for one additional round.
As a non-[[compromising]] move action, you may retrieve an alcoholic drink, elixir, or potion (but not extract) from your person or grab one within your natural reach and drink it.


In general a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being sickened for 1 hour per the number of drinks above this maximum.}}
In general a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being [[sickened]](2) for 1 hour per the number of drinks above this maximum.}}
|OGL=SoM}}
|OGL=SoM}}

Latest revision as of 02:19, 20 August 2021

Main > Feats > Combat Styles > Barroom Style > Barroom Fighter

(Combat)


Barroom practitioners specialize in using whatever is available to them, willing to swing table legs, chairs, and anything else as they chug down a fresh brew.

Benefit: You gain the ability to gain and expend martial focus, and you gain the following two abilities.

Brutal Breaker

You do not suffer any penalty when using an improvised weapon, be it ranged or melee, and may treat improvised weapons you are wielding as manufactured weapons for the purpose of being able to be targeted by spells and other effects. You may grab an unattended object within your natural reach and make an attack action with it as part of the same standard action.

Additionally, you may treat any improvised weapon made of any material with a hardness of 5 or lower (wood, glass, etc.) as having the fragile weapon special feature for the purpose of any feats you possess. This does not apply to magic items, nor to creatures being used as improvised weapons.

Some feats allow you to grant a fragile weapon the broken condition in exchange for a benefit. If you apply a second such benefit to a weapon, it is destroyed. You cannot apply more than 2 benefits that break a weapon to the same weapon attack.

Hard Drinker

Whenever you imbibe an alcoholic drink (normally a standard action), you gain the drunk status for a number of rounds equal to your Constitution modifier (creatures without a Constitution score cannot gain this status). For every 4 points of base attack bonus you possess, the drunk status last for one additional round.

As a non-compromising move action, you may retrieve an alcoholic drink, elixir, or potion (but not extract) from your person or grab one within your natural reach and drink it.

In general a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being sickened(2) for 1 hour per the number of drinks above this maximum.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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