Difference between revisions of "Feats/Pinning Shot"

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|SubCategories=Combat, Snipe
|SubCategories=Combat, Snipe
|Prereq={{link_feat|Sniper}}
|Prereq={{link_feat|Sniper}}
|Short=Hit a second target behind your first target.
|Short=Immobilize a target with a ranged attack, in addition to your normal damage.
|Benefit=On a successful deadly shot, the target of your attack gains the [[immobilized]] condition.
|Benefit=On a successful deadly shot, the target of your attack gains the [[immobilized]] condition.


A target grappled by a projectile can break free by destroying the weapon or ammo used in the attack (hardness 5, hit points 1, break DC 13 for arrows and bolts) or with an Escape Artist or combat maneuver check made as a move action against your CMD -4.
A target grappled by a projectile can break free by destroying the weapon or ammo used in the attack (hardness 5, hit points 1, break DC 13 for arrows and bolts) or with an Escape action or combat maneuver check made as a move action against your CMD -4.
|OGL=SoM}}
|OGL=SoM}}

Latest revision as of 22:21, 27 August 2021

Main > Feats > Combat Styles > Sniper Style > Pinning Shot

(Combat, Snipe)


Prerequisites: Sniper

Benefit: On a successful deadly shot, the target of your attack gains the immobilized condition.

A target grappled by a projectile can break free by destroying the weapon or ammo used in the attack (hardness 5, hit points 1, break DC 13 for arrows and bolts) or with an Escape action or combat maneuver check made as a move action against your CMD -4.

Prerequisite for: No results

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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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