Difference between revisions of "Feats/Decoy"

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{{Feat
{{Feat
|Name=Trickster
|Name=Decoy
|Advanced=No
|Advanced=No
|Drawback=No
|Drawback=No
|MainCategory=Illusion School
|MainCategory=Illusion School
|SubCategories=Arcane
|SubCategories=Arcane, Illusion
|Keywords=Illusion, Trick
|Keywords=Figment, Glamer, Illusion, Trick
|Prereq={{link_feat|Trickster}}
|Prereq={{link_feat|Trickster}}
|Short=Create one or more illusionary decoys to distract enemies.
|Short=Create one or more illusionary decoys to distract enemies.
|Benefit=You gain the following three abilities:  
|Benefit=You gain the following three abilities:  


{{AbilityCard|Illusionary Duplicate|As a {{link|Feats/Illusion School/Trick|lc}} you may create an illusionary creature in the same square as the target. This illusionary creature follows and occupies the same square as the target. Anyone attempting to attack the target must make a Will save or suffer a 50% chance to attack the decoy instead of the target. The illusionary creature has an AC of 5 and is unaffected by area attacks. Illusionary creatures created by this trick last 1 round per two caster levels (minimum 1) or until struck with a single target effect.}}
{{AbilityCard|Illusionary Creature (Trick)|''{{link|Feats/Illusion School/Figment|lc}}, {{link|Feats/Illusion School/Glamer|lc}}''


{{AbilityCard|Coaxing Decoy|As a {{link|Feats/Illusion School/Trick|lc}} you may create a coaxing decoy in an adjacent square. The coaxing decoy may immediately move up to the speed of your figments in any direction unimpeded. The coaxing decoy is immune to damage and vanishes at the end of your turn. If the movement of the coaxing decoy would provoke an attack of opportunity from a creature, that creature must use it on the coaxing decoy. Creatures may make a Will save for each attack the decoy provokes from them to ignore this effect.}}
As a {{link|Feats/Illusion School/Trick|lc}} you may create an illusionary creature in the same square as the target. This illusionary creature follows and occupies the same square as the target, while staying out of its way to avoid being disrupted. Anyone attempting to attack the target must make a Will save or suffer a 50% chance to attack the decoy instead of the target. The illusionary creature has an AC of 5 and is unaffected by area attacks. Illusionary creatures created by this trick last 1 round per two caster levels (minimum 1) or until struck with a single target effect.}}


{{AbilityCard|Mirror Decoys|As an {{link|Feats/Illusion School/Illusion|lc}} you may surround a target with a number of illusionary creatures equal to 2 +1 per 3 caster levels each granting a separate miss chance to be struck instead of the target. These decoys function exactly like the illusionary copies described in the illusionary creature trick except they possess AC equal to the touch AC of the target and have the normal duration for your illusions.  
{{AbilityCard|Coaxing Decoy (Trick)|''{{link|Feats/Illusion School/Figment|lc}}, {{link|Feats/Illusion School/Glamer|lc}}''
 
As a {{link|Feats/Illusion School/Trick|lc}} you may create a coaxing decoy in an adjacent square. The coaxing decoy may immediately move up to the speed of your figments in any direction unimpeded. If the movement of the coaxing decoy would provoke an attack of opportunity from a creature, that creature must use it on the coaxing decoy. The figment disappears as normal, if hit.}}
 
{{AbilityCard|Mirror Decoys (Illusion)|''{{link|Feats/Illusion School/Figment|lc}}, {{link|Feats/Illusion School/Glamer|lc}}''
 
As an {{link|Feats/Illusion School/Illusion|lc}} you may surround a target with a number of illusionary creatures equal to 2 + 1 per 3 caster levels each granting a separate miss chance to be struck instead of the target (66% chance a decoy is struck if 2 decoys, 75% chance at 3 decoys, 80% chance at 4 decoys). These decoys function exactly like the illusionary copies described in the illusionary creature trick except they possess AC equal to the touch AC of the target and have the normal duration for your illusions.  


Multiple castings of this glamer stack but a target cannot have more illusionary creatures attached to them than half their Hit Dice if targeted multiple times.
Multiple castings of this glamer stack but a target cannot have more illusionary creatures attached to them than half their Hit Dice if targeted multiple times.


If you possess the {{link_feat|Complex Illusions}} talent one or more of the illusionary creatures granted by the glamer may act as as the coaxing decoy trick. As a free action once per round each illusionary creature may move 5 ft. per 2 caster levels independently of the original target. Illusionary creatures moving independently instantly vanish if they are beyond 15 ft. of the original target. While moving independently illusionary creatures provoke attacks of opportunity as the coaxing decoy trick. Unless adjacent to the original target illusionary creatures are treated in all ways as figments and if disbelieved do not grant their miss chance or provoke attacks of opportunity. If disbelieved as figments, copies acting independently reset the status of their disbelief by returning to the same square as the original.}}
If you possess the {{link_feat|Complex Illusions}} talent one or more of the illusionary creatures granted by the glamer may act as as the coaxing decoy trick. As a free action once per round each illusionary creature may move 5 ft. per 2 caster levels independently of the original target. Illusionary creatures moving independently instantly vanish if they are beyond 15 ft. of the original target. While moving independently illusionary creatures provoke attacks of opportunity as the coaxing decoy trick.}}
 
|OGL=STH
|OGL=STH}}
}}

Latest revision as of 18:16, 20 January 2022

Main > Feats > Magic Schools > Illusion School > Decoy

(Arcane, Illusion)


Prerequisites: Trickster

Benefit: You gain the following three abilities:

Illusionary Creature (Trick)

figment, glamer

As a trick you may create an illusionary creature in the same square as the target. This illusionary creature follows and occupies the same square as the target, while staying out of its way to avoid being disrupted. Anyone attempting to attack the target must make a Will save or suffer a 50% chance to attack the decoy instead of the target. The illusionary creature has an AC of 5 and is unaffected by area attacks. Illusionary creatures created by this trick last 1 round per two caster levels (minimum 1) or until struck with a single target effect.

Coaxing Decoy (Trick)

figment, glamer

As a trick you may create a coaxing decoy in an adjacent square. The coaxing decoy may immediately move up to the speed of your figments in any direction unimpeded. If the movement of the coaxing decoy would provoke an attack of opportunity from a creature, that creature must use it on the coaxing decoy. The figment disappears as normal, if hit.

Mirror Decoys (Illusion)

figment, glamer

As an illusion you may surround a target with a number of illusionary creatures equal to 2 + 1 per 3 caster levels each granting a separate miss chance to be struck instead of the target (66% chance a decoy is struck if 2 decoys, 75% chance at 3 decoys, 80% chance at 4 decoys). These decoys function exactly like the illusionary copies described in the illusionary creature trick except they possess AC equal to the touch AC of the target and have the normal duration for your illusions.

Multiple castings of this glamer stack but a target cannot have more illusionary creatures attached to them than half their Hit Dice if targeted multiple times.

If you possess the Complex Illusions talent one or more of the illusionary creatures granted by the glamer may act as as the coaxing decoy trick. As a free action once per round each illusionary creature may move 5 ft. per 2 caster levels independently of the original target. Illusionary creatures moving independently instantly vanish if they are beyond 15 ft. of the original target. While moving independently illusionary creatures provoke attacks of opportunity as the coaxing decoy trick.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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Open Gaming Content On This Page From:

System Reference Document

Pathfinder RPG Core Rulebook

Spheres: Tricksters Handbook