Difference between revisions of "Feats/Obscure Senses"

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(Created page with "{{Feat |Name=Transparency |Advanced=No |Drawback=No |MainCategory=Illusion School |SubCategories=Arcane |Keywords=Glamer, Illusion, Trick |Prereq={{link_feat|Trickster}} |Shor...")
 
 
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{{Feat
{{Feat
|Name=Transparency
|Name=Obscure Senses
|Advanced=No
|Advanced=No
|Drawback=No
|Drawback=No
|MainCategory=Illusion School
|MainCategory=Illusion School
|SubCategories=Arcane
|SubCategories=Arcane, Illusion
|Keywords=Glamer, Illusion, Trick
|Keywords=Glamer, Illusion, Phantasm, Trick
|Prereq={{link_feat|Trickster}}
|Prereq={{link_feat|Trickster}}
|Short=Cause a person or object to become invisible.
|Short=Make creatures and objects harder to see.
|Benefit=You gain the following two abilities:  
|Benefit=You gain the following two abilities:  


{{AbilityCard|Disappearance (Trick)|''{{link|Feats/Illusion School/Glamer|lc}}''
{{AbilityCard|Disappearance (Trick)|''{{link|Feats/Illusion School/Glamer|lc}}, {{link|Feats/Illusion School/Phantasm|lc}}''


As a {{link|Feats/Illusion School/Trick|lc}} you may make things disappear. As a trick, you may add 1/2 your caster level to Sleight of Hand checks made to palm a small object or hide a light weapon.}}
As a {{link|Feats/Illusion School/Trick|lc}} you may make things disappear. As a trick, you may add 1/2 your caster level to Sleight of Hand checks made to palm a small object or hide a light weapon.


{{AbilityCard|Concealment (Illusion)|''{{link|Feats/Illusion School/Glamer|lc}}''
This phantasm only applies to creatures within {{link|Range#close|ul}} range.}}


As an {{link|Feats/Illusion School/Illusion|lc}} you may place an illusion on a creature or object that makes it partially seethrough.
{{AbilityCard|Concealment|''{{link|Feats/Illusion School/Glamer|lc}}, {{link|Feats/Illusion School/Phantasm|lc}}''
 
As a standard action, you may spend a spell point to place an illusion on a touched creature or object that makes it hard to see. This is a {{link|Feats/Illusion School/Phantasm|lc}} effect that affects all creatures that would be able to see the creature affected.


Creatures under the glamer gain a bonus to their Stealth checks equal to your caster level, while objects have a flat Perception DC equal to 10 + their size bonus + your caster level. Rather than make a Will save to disbelieve, creatures must make Perception checks to detect the hidden creature or object.
Creatures under the glamer gain a bonus to their Stealth checks equal to your caster level, while objects have a flat Perception DC equal to 10 + their size bonus + your caster level. Rather than make a Will save to disbelieve, creatures must make Perception checks to detect the hidden creature or object.
Line 22: Line 24:
Creatures and objects under the glamer also count as having {{link|Concealed#Total Concealment|lc}}.
Creatures and objects under the glamer also count as having {{link|Concealed#Total Concealment|lc}}.


In addition, while they are transparent, creatures may make Stealth checks even while being observed and do not require cover to retain or initiate Stealth.
Even when detected by another creature, a concealed creature gains a +2 bonus to attack rolls against sighted targets and ignores their Dexterity bonus to AC.
 
Even when detected by another creature, a transparent creature gains a +2 bonus to attack rolls against sighted targets and ignores their Dexterity bonus to AC.


Making a creature or object invisible also hides its magical aura from such effects as detect magic or the base Divination sphere divine ability.}}
Making a creature or object invisible also hides its magical aura from such effects as detect magic or the base Divination sphere divine ability.}}
 
|OGL=STH
|OGL=STH}}
}}

Latest revision as of 18:17, 20 January 2022

Main > Feats > Magic Schools > Illusion School > Obscure Senses

(Arcane, Illusion)


Prerequisites: Trickster

Benefit: You gain the following two abilities:

Disappearance (Trick)

glamer, phantasm

As a trick you may make things disappear. As a trick, you may add 1/2 your caster level to Sleight of Hand checks made to palm a small object or hide a light weapon.

This phantasm only applies to creatures within close range.

Concealment

glamer, phantasm

As a standard action, you may spend a spell point to place an illusion on a touched creature or object that makes it hard to see. This is a phantasm effect that affects all creatures that would be able to see the creature affected.

Creatures under the glamer gain a bonus to their Stealth checks equal to your caster level, while objects have a flat Perception DC equal to 10 + their size bonus + your caster level. Rather than make a Will save to disbelieve, creatures must make Perception checks to detect the hidden creature or object.

Creatures and objects under the glamer also count as having total concealment.

Even when detected by another creature, a concealed creature gains a +2 bonus to attack rolls against sighted targets and ignores their Dexterity bonus to AC.

Making a creature or object invisible also hides its magical aura from such effects as detect magic or the base Divination sphere divine ability.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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Open Gaming Content On This Page From:

System Reference Document

Pathfinder RPG Core Rulebook

Spheres: Tricksters Handbook