Difference between revisions of "Feats/Illusionary Touch"

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Line 4: Line 4:
|Drawback=No
|Drawback=No
|MainCategory=Illusion School
|MainCategory=Illusion School
|SubCategories=Arcane, {{link|Feats/Illusion School/Sensory}}
|SubCategories=Arcane, Illusion, {{link|Feats/Illusion School/Sensory}}
|Keywords=Figment, Illusion, Phantasm
|Keywords=Figment, Illusion, Phantasm
|Prereq={{link_feat|Trickster}}
|Prereq={{link_feat|Trickster}}

Latest revision as of 18:17, 20 January 2022

Main > Feats > Magic Schools > Illusion School > Illusionary Touch

(Arcane, Illusion, Sensory)


Prerequisites: Trickster

Benefit: You may make an illusion that feels real to the touch, including temperature and texture.

This also adds a phantasm component to the figment. When a creature would come into physical contact with one of your Illusions (touching them, striking them in melee, etc.), they do not automatically disrupt the figment. Instead, they are affected by a phantasm which causes them to not move far enough to actually penetrate the figment. Attempting to intentionally penetrate the figment requires a successful Will saving throw against the illusion's DC.

Your illusion still cannot hold weight (thus placing an object on an illusionary table would cause the object to fall through and disrupt the illusion).

Special: You may take this feat a total of two times; when taken a second time, your illusions may also cause pain. When coming into contact with an appropriate illusion (stepping into fire, being hit by an illusionary enemy, etc.), if the subject fails their Will save to disbelieve, they may take non-lethal damage up to your caster level + your casting ability modifier.

A target can only be damaged by your illusions once in a round, no matter how many times it thinks the illusion has hurt it.

Prerequisite for: No results

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