Difference between revisions of "Magic Items/Gear/Armor"
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Entries marked with (*) are special armor abilities which can be added to a masterwork armor. | |||
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Latest revision as of 03:41, 30 January 2022
Main > Magic Items |
Item | Price | Weight |
---|---|---|
Fleet Armor (*) | 250 gp | — |
Remedy Armor (*) | 250 gp | — |
Restful Armor (*) | 250 gp | — |
Leavened Armor (*) | 500 gp | — |
Willing Armor (*) | 500 gp | — |
Item | Price | Weight |
---|---|---|
Magic Armor +1 (*) | 1,000 gp | — |
Light Mail | 1,750 gp | 12.5 lb. |
Elusive Armor (*) | 2,550 gp | — |
Item | Price | Weight |
---|---|---|
Elven Fullplate of Haste | 7,900 gp | 25 lb. |
Entries marked with (*) are special armor abilities which can be added to a masterwork armor.
Elusive Armor (Special Ability)
Provides a +1 enhancement bonus to AC. This bonus is 1 higher against ranged weapon attacks (but not melee weapon attacks or spells).
Elven Fullplate of Haste
This armor crafted from aug-gold grants the wearer greatly increased speed.
The wearer gains the ability to make an extra attack at its highest BAB whenever it makes a full attack action. This effect is not cumulative with similar effects, such as that provided by a speed weapon.
In addition the wearer received a 30 feet enhancement bonus (to a maximum of twice the subject’s normal speed) to all forms of movement, and a +1 bonus to attack rolls, as well as a +1 Dodge bonus to AC and Reflex saves.
Fleet Armor (Special Ability)
A suit of heavy armor can be made fleet. A character running in fleet heavy armor may run at x4 his base speed, rather than the normal x3 for being in heavy armor.
Leavened Armor (Special Ability)
A leavened suit of armor has half its normal weight.
Light Mail
Designed to provide maximum protection for minimum cost, light mail is a masterwork +1 leavened chain shirt.
Magic Armor +1 (Special Ability)
Remedy Armor (Special Ability)
This special ability works against a specific weapon, including natural weapons (such as short sword, arrow, warhammer, claw, or unarmed strike) which is defined when the armor is imbued with the ability. Against the specific weapon selected, the remedy armor grants DR 3/–.
Restful Armor (Special Ability)
A suit of medium or heavy armor can be made restful. A character trying to sleep in restful armor may make a Fortitude save to avoid being fatigued.
For Medium armor this is a DC 15 Fort save, for heavy armor it is a DC 20 Fort save.
Willing Armor (Special Ability)
Willing armor takes half as long to don or remove as it would normally under the same circumstances.