Difference between revisions of "Feats/Guardian"
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|Fluff=Guardians specialize in protecting their allies and drawing the ire of their enemies. | |Fluff=Guardians specialize in protecting their allies and drawing the ire of their enemies. | ||
|MainCategory=Guardian Style | |MainCategory=Guardian Style | ||
|SubCategories=Combat | |SubCategories=Combat, Guardian, Style | ||
|Prereq=— | |Prereq=— | ||
|Short=Gain a delayed damage pool, and either the challenge or patrol ability. | |Short=Gain a delayed damage pool, and either the challenge or patrol ability. | ||
|Benefit=You gain the ability to gain and expend [[martial focus]], and you gain a delayed damage pool equal to your 3 x your base attack bonus. | |Benefit=You gain the ability to gain and expend [[martial focus]], and you gain a delayed damage pool. | ||
{{AbilityCard|Delayed Damage Pool|Your delayed damage pool is equal to your 3 x your base attack bonus. | |||
When you receive damage, as part of taking the damage you may redirect all or part of it to your delayed damage pool. Apply damage reduction and resistance before redirecting the damage. You may not redirect damage that would exceed the maximum capacity of the damage pool. | When you receive damage, as part of taking the damage you may redirect all or part of it to your delayed damage pool. Apply damage reduction and resistance before redirecting the damage. You may not redirect damage that would exceed the maximum capacity of the damage pool. | ||
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Any healing you receive in excess of your maximum hp automatically reduces the amount of damage in your delayed damage pool. | Any healing you receive in excess of your maximum hp automatically reduces the amount of damage in your delayed damage pool. | ||
Should you lose access to the Guardian sphere, any damage (or other effects if you possess certain feats) is incurred at the end of your turn. | Should you lose access to the Guardian sphere, any damage (or other effects if you possess certain feats) is incurred at the end of your turn.}} | ||
{{ | In addition, you gain one of the following feats as a bonus feat: {{link_feat|Challenge}} or {{link_feat|Patrol}} | ||
|OGL=SoM}} | |OGL=SoM}} |
Latest revision as of 21:53, 20 January 2022
Main > Feats |
(Combat, Guardian, Style)
Delayed Damage Pool
Your delayed damage pool is equal to your 3 x your base attack bonus.
When you receive damage, as part of taking the damage you may redirect all or part of it to your delayed damage pool. Apply damage reduction and resistance before redirecting the damage. You may not redirect damage that would exceed the maximum capacity of the damage pool.
Your delayed damage pool empties at the end of your turn each round, inflicting any damage stored in the pool on you, bypassing any damage reduction or resistance you possess and resetting to 0. Any additional effects of the attack, such as poison, are still incurred immediately even if the entire damage of the attack is redirected to the delayed damage pool.
Any healing you receive in excess of your maximum hp automatically reduces the amount of damage in your delayed damage pool.
Should you lose access to the Guardian sphere, any damage (or other effects if you possess certain feats) is incurred at the end of your turn.
In addition, you gain one of the following feats as a bonus feat: Challenge or Patrol
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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