Difference between revisions of "Feats/Magic Schools"

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(Created page with "{{BreadCrumbs|Feats}} {{Grid|type=begin}} '''{{link_feat|Alteration School}}:''' You have the ability to change the physical makeup of creatures. {{Grid|type=div}} '''{{link_...")
 
 
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{{Grid|type=div}} '''{{link_feat|Enhancement School}}:''' You may place enhancements on creatures and objects, altering their properties.
{{Grid|type=div}} '''{{link_feat|Enhancement School}}:''' You may place enhancements on creatures and objects, altering their properties.
{{Grid|type=div}} '''{{link_feat|Fate School}}:''' You command cosmic forces including luck, destiny, and alignment.
{{Grid|type=div}} '''{{link_feat|Fate School}}:''' You command cosmic forces including luck, destiny, and alignment.
{{Grid|type=div}} '''{{link_feat|Force School}}:''' You can lift and move objects through magic.
{{Grid|type=div}} '''{{link_feat|Geomancy School}}:''' You can command the very terrain to do your bidding.
{{Grid|type=div}} '''{{link_feat|Illusion School}}:''' You may craft images and impressions of things that aren’t there.
{{Grid|type=div}} '''{{link_feat|Illusion School}}:''' You may craft images and impressions of things that aren’t there.
{{Grid|type=div}} '''{{link_feat|Life School}}:''' You wield the powers of life.
{{Grid|type=div}} '''{{link_feat|Life School}}:''' You wield the powers of life.
{{Grid|type=div}} '''{{link_feat|Light School}}:''' You may create and manipulate light.
{{Grid|type=div}} '''{{link_feat|Light School}}:''' You may create and manipulate light.
{{Grid|type=div}} '''{{link_feat|Mind School}}:''' You gain the ability to alter the minds of others, causing them to act as you see fit.
{{Grid|type=div}} '''{{link_feat|Mind School}}:''' You gain the ability to alter the minds of others, causing them to act as you see fit.
{{Grid|type=div}} '''{{link_feat|Nature School}}:''' You can command the very terrain to do your bidding.
{{Grid|type=div}} '''{{link_feat|Protection School}}:''' You are a user of the magics of preservation.
{{Grid|type=div}} '''{{link_feat|Protection School}}:''' You are a user of the magics of preservation.
{{Grid|type=div}} '''{{link_feat|Telekinesis School}}:''' You can lift and move objects through magic.
{{Grid|type=div}} '''{{link_feat|Time School}}:''' You can alter the flow of time itself.
{{Grid|type=div}} '''{{link_feat|Time School}}:''' You can alter the flow of time itself.
{{Grid|type=div}} '''{{link_feat|War School}}:''' You can alter a battlefield, affecting both allies and enemies with your magic.
{{Grid|type=div}} '''{{link_feat|War School}}:''' You can alter a battlefield, affecting both allies and enemies with your magic.

Latest revision as of 20:15, 20 January 2022

Main > Feats > Magic Schools
Alteration School: You have the ability to change the physical makeup of creatures.
Conjuration School: You have made contracts with outsiders, calling them to your side when you are in need.
Creation School: You may create and alter physical materials.
Dark School: You may create and manipulate darkness.
Death School: You may command the powers of unlife.
Destruction School: You can summon pure energy to strike down foes.
Divination School: You can predict the future and gain information not available to the usual 5 senses.
Enhancement School: You may place enhancements on creatures and objects, altering their properties.
Fate School: You command cosmic forces including luck, destiny, and alignment.
Force School: You can lift and move objects through magic.
Geomancy School: You can command the very terrain to do your bidding.
Illusion School: You may craft images and impressions of things that aren’t there.
Life School: You wield the powers of life.
Light School: You may create and manipulate light.
Mind School: You gain the ability to alter the minds of others, causing them to act as you see fit.
Protection School: You are a user of the magics of preservation.
Time School: You can alter the flow of time itself.
War School: You can alter a battlefield, affecting both allies and enemies with your magic.
Warp School: You can twist space to your whim.
Weather School: You can command the weather to do your bidding.