Difference between revisions of "Feats/Creator"

From Epic Paths
Jump to navigation Jump to search
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Feat
{{Feat
|Name=Basic Creation
|Name=Creator
|Advanced=No
|Drawback=No
|Fluff=You may create and alter physical materials.
|Fluff=You may create and alter physical materials.
|MainCategory=Creation School
|MainCategory=Creation School
|SubCategories=Arcane
|SubCategories=Arcane, Creation, School
|Keywords=Create,Alter
|Keywords=Create,Alter
|Prereq=—
|Prereq=—
|Short=Gain the ability to alter, create and destroy matter.
|Short=Gain the ability to alter, create and destroy matter.
|Benefit=You gain the following two abilities {{link|Feats/Basic Creation/Alter}} and {{link|Feats/Basic Creation/Create}}.  
|Benefit=You gain the following two abilities {{link|Feats/Creation School/Alter}} and {{link|Feats/Creation School/Create}}.  


If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the ''casting'' and ''spell pool'' class features.
{{AbilityCard|Alter|{{:Feats/Creation School/Alter}}}}
 
{{AbilityCard|Alter|{{:Feats/Basic Creation/Alter}}}}


{{AbilityCard|Create|{{:Feats/Basic Creation/Create}}}}
{{AbilityCard|Create|{{:Feats/Creation School/Create}}}}


{{#!:{| class="wikitable"
{{#!:{| class="wikitable"
Line 33: Line 33:
| Gargantuan || 16 || Catapult || 4d6
| Gargantuan || 16 || Catapult || 4d6
|}}}
|}}}
|OGL=SoP}}
 
If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the ''casting'' and ''spell pool'' class features.
|OGL=SoP
}}

Latest revision as of 19:22, 20 January 2022

Main > Feats > Magic Schools > Creation School > Creator

(Arcane, Creation, School)


You may create and alter physical materials.

Benefit: You gain the following two abilities Alter and Create.

Alter

Altering an object is a standard action and requires you to be touching the object to be altered. You cannot alter an animate target (such as a golem or animated object) and the object must be non-magical and unattended (not held, worn, or part of a creature’s equipment).

When you gain the Creation School, you may alter objects in the following ways:

Repair: You may repair a damaged object, healing it a number of hit points equal to 1d4 + 1/2 your caster level. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. This ability cannot restore warped or transmuted items, but it can still repair damage done to such items.

Destroy: You deal damage to the object equal to 1d4+ 1/2 your caster level. This bypasses all hardness. An object reduced to less than half its hit points gains the broken condition.

Create

As a standard action, you may spend a spell point to create a non-magical, unattended object out of vegetable matter such as wood, hemp, or cotton in either your hand or an adjacent square. The object may be of equivalent size to one Small object per caster level (see chart below) and lasts as long as you continue to concentrate, to a maximum of 1 minute per caster level.

If the created object is especially large, it must begin in an adjacent square and must be completely contained within Close range.

You cannot create items that require mixing, carry special properties, or knowledge you don’t possess (alchemical items, rare herbs, the key to a lock you didn’t create, etc.). A DC 15 Appraise check reveals the object as a magical fake. Fabricated objects have a lingering magical aura that can be detected as magic, although the objects themselves aren’t magical.

While simple objects such as candles, folds of cloth, simple furniture, or basic weapons are easy to create; particularly complex objects (mechanics, crossbows, objects with moving parts) require a Craft check made against the object’s Craft DC. Failure means the object comes into being broken and unusable. You cannot create an object directly onto a target (summoning manacles onto someone’s wrists, etc.).

Table: Object Size Table: Object Materials
Object Size Min. Caster
Level
Example
Objects
Falling
Damage
Substance Hardness Hit Points
Small 1 Chair 1d6 Paper or Cloth 0 2/in. of thickness
Medium 2 Table 1d8 Rope 0 2/in. of thickness
Large 4 Statue 2d6 Leather or hide 2 5/in. of thickness
Huge 8 Wagon 3d6 Wood 5 10/in. of thickness
Gargantuan 16 Catapult 4d6

If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the casting and spell pool class features.

Prerequisite for: Classic Substances, Forge, Larger Creation, Limited Creation, Material Focus

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Error 1055: Expression #1 of ORDER BY clause is not in GROUP BY clause and contains nonaggregated column 'my_wiki.cargo__OGLEntries__Open_Game_Content._rowID' which is not functionally dependent on columns in GROUP BY clause; this is incompatible with sql_mode=only_full_group_by (localhost)

Function: CargoSQLQuery::run Query: SELECT `cargo__OGLEntries__Open_Game_Content`.`_value` AS `Open Game Content` FROM `cargo__OGLEntries` LEFT OUTER JOIN `cargo__OGLEntries__Open_Game_Content` ON ((`cargo__OGLEntries`.`_ID`=`cargo__OGLEntries__Open_Game_Content`.`_rowID`)) WHERE Tag = "SoP" GROUP BY `cargo__OGLEntries__Open_Game_Content`.`_value` ORDER BY `_rowID` LIMIT 100

Open Gaming Content On This Page From:

System Reference Document

Pathfinder RPG Core Rulebook

Spheres of Power