Difference between revisions of "Archetypes"
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(Created page with "{{BreadCrumbs}}{{TOC}} == Basic Archetypes == You can always choose a basic archetype. * Guild Wizard: A magic user trained at an official imperial wizard guild. Channel...") |
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* [[Unseelie Messenger]]: Feytouched mages from the Winter Court. | * [[Unseelie Messenger]]: Feytouched mages from the Winter Court. | ||
* [[Weapon Master]]: Character option | * [[Weapon Master]]: Character option | ||
{{AdminNotes|When creating a new archetype: | |||
Summarize Martial Tradition benefits in the Combat Training section, and leave it in an OptionalBox. | |||
Set level 1, 3 and 5 feats in OptionalBox. | |||
Add +1 to all saves at level 3. | |||
Ability Score Boost at level 4 and 6. | |||
AC Boost at level 5.}} |
Latest revision as of 08:36, 26 August 2021
Main > Archetypes |
Basic Archetypes
You can always choose a basic archetype.
- Guild Wizard: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw.
- Hedgemage: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges.
- Mercenary: Bog standard fighting man. Not necessarily a mercenary.
- Priest: A follower drawing power from one of the many gods of the world.
- Ranger: A fighting man specializing in wilderness survival.
- Scholar: A sage specializing in alchemy and medical knowledge to support their comrades.
- Thief: A skilled individual specializing in the more sneaky facets of combat.
Advanced Archetypes
Require special character options or cultures to pick.
- Alchemist: An expert in alchemy belonging to the Ratfolk culture.
- Barbarian: Character option
- Bard: Character option
- Commander: An expert in alchemy belonging to the Saurian culture.
- Druid: Character option
- Drunken Monk: Character option
- Guild Assassin: Character option
- Martial Monk: Character option
- Paladin: Character option
- Ruin Delver: Character option
- Seelie Messenger: Feytouched mages from the Summer Court.
- Shield Guard: A defensive fighter belonging to the Dwarven culture
- Sword Caller: A weapon summoner belonging to the Elvish culture.
- Sword Mage: A fighter-mage belonging to the Elvish culture
- Unbodied: Character option
- Unseelie Messenger: Feytouched mages from the Winter Court.
- Weapon Master: Character option
🛈 Admin Notes
When creating a new archetype:
Summarize Martial Tradition benefits in the Combat Training section, and leave it in an OptionalBox.
Set level 1, 3 and 5 feats in OptionalBox.
Add +1 to all saves at level 3.
Ability Score Boost at level 4 and 6.
AC Boost at level 5.