Difference between revisions of "Equipment/Oil"

From Epic Paths
Jump to navigation Jump to search
 
Line 11: Line 11:
|Cost=1 sp
|Cost=1 sp
|Weight=1 lb.
|Weight=1 lb.
|Shop=Adventurer Store, Alchemist, General Store
|Shop=Adventurer Store, Alchemist, Black Market, General Store
}}
}}

Latest revision as of 07:57, 7 August 2021

Main > Equipment > Dungeoneering > Oil
Cost Weight
1 sp 1 lb.

A pint of oil burns for 6 hours in a lantern or lamp.

You can also use a flask of oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.

You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.


Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.