Difference between revisions of "Mercenary"

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{{#default_form:Archetype}}{{Archetype
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|Name=Mercenary
|Name=Mercenary
|Build=Conscript with Knightly martial tradition and Conscript Weapon Training and Armor Training specializations.
|Build=Conscript with Knightly martial tradition and Conscript Weapon Training and Armor Training specializations.

Revision as of 19:23, 16 August 2021

Main > Archetypes > Mercenary

Class Skills: The mercenary's class skills are Animal Ken, Athletics, Crafting, Healing, Nature, Perception, Streetwise, Warfare.

Skill Ranks Per Level: 4 + Int modifier.

Proficiencies: Mercenaries are proficient with simple weapons, as well as the flail, greatsword, halberd, heavy flail, heavy pick, light pick, lance, longsword, shortsword, and warhammer. You may also wield the bastard sword and estoc, but only as two-handed martial weapons. You are also proficient with light, medium and heavy armor and all shields, including tower shields. You are also proficient in all shield bashes.

🛈 Admin Notes

Build: Conscript with Knightly martial tradition and Conscript Weapon Training and Armor Training specializations.


1st Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+1 +2 +2 +0

Combat Training

Gain the ability to perform the Attack of Opportunity reaction.

If this is your first level in a class that grants combat training get the following benefits:

First you may choose either Wisdom or Intelligence as your practitioner modifier.

You also gain either the Berserker or the Shield Fighter feat as a bonus feat.

Finally you get the Mercenary weapon and armor proficiencies listed in the header.

Quickbuilds
Shield Fighter: Uses a shield and one-handed weapon along with a range of combat maneuvers.

Pick the Shield Fighter feat

Feats

You gain three combat feats.

Shield Fighter:

Pick the feats Redirecting Shield, Brute Fighter, and Powerful Maneuvers.

If this is your first character level you gain another bonus feat of any type. Use it to pick Weapon Focus feat for your chosen weapon.

Equipment

Starting Gold: 175 gold pieces

Gear Packages:

and a traveler's outfit, a backpack, a belt pouch, and a whetstone.

Use 6 gold pieces if you wish to purchase a trail package.

Use 15 gold pieces if you wish to purchase a dungeoneering package.

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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