Difference between revisions of "Acrobatics"
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Note: You can move full speed in difficult terrain by succeeding a DC 10 Acrobatics check.
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{{SkillCard | {{SkillCard | ||
|Name=Balance|KeyAbility=Dex|Action=Move | |Name=Balance|KeyAbility=Dex|Action=Move | ||
|Body=You move across a narrow surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round. | |Body=You move across a narrow or uneven surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round. | ||
If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone. | If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone. | ||
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| Floor || 0<sup>1</sup> | | Floor || 0<sup>1</sup> | ||
|- | |- | ||
| | | 7-11 inches wide || 5 | ||
|- | |- | ||
| | | 2-6 inches wide || 10 | ||
|- | |- | ||
| 2 | | Less than 2 inches wide || 15 | ||
|- | |- | ||
| | | Difficult terrain, icy, sloped (>45°), boat in storm || +5 | ||
|- | |- | ||
| | | Slack line, inconsistent surface || +5 | ||
|- | |- | ||
| | | Movement across narrow surface will end on non-narrow ground || -5 | ||
|}}} | |}}} | ||
<sup>1</sup> No Acrobatics check is needed to move across these surfaces unless the DC is 10 or higher | <sup>1</sup> No Acrobatics check is needed to move across these surfaces unless the DC is 10 or higher. | ||
|Success5=Move at full speed. | |Success5=Move at full speed. | ||
|Success=Move at half speed and you are [[flat-footed]]. | |Success=Move at half speed and you are [[flat-footed]]. | ||
|Failure=Unable to move and you are [[flat-footed]]. | |Failure=Unable to move and you are [[flat-footed]]. | ||
|Failure5=You are fall [[prone]] and fall off the surface if it is less than 1 feet wide. If you fall you can attempt to use Athletics to {{link|Athletics#Catch Yourself}}. | |Failure5=You are fall [[prone]] and fall off the surface if it is less than 1 feet wide. If you fall you can attempt to use Athletics to {{link|Athletics#Catch Yourself}}. | ||
|Auto=<div>'''+9:''' Move full speed in difficult terrain.</div> | |Auto=<div>'''+9:''' Move full speed in difficult terrain or along a wooden beam.</div> | ||
<div>'''+14:''' Move | <div>'''+14:''' Move full speed along a narrow wooden beam. Move half speed along a tight-rope.</div> | ||
<div>'''+19:''' Move full speed along a | <div>'''+19:''' Move full speed along a tight-rope. Move half speed along a slack rope.</div> | ||
|Footer='''Note:''' You can move full speed in difficult terrain by succeeding a DC 10 Acrobatics check.}} |
Revision as of 11:22, 21 August 2021
Main > Skills |
Acrobatics measures your ability to perform tasks requiring coordination and grace.
Balance[edit]
{{{Tags}}}
You move across a narrow or uneven surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round.
If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.
Surface Width | DC |
---|---|
Floor | 01 |
7-11 inches wide | 5 |
2-6 inches wide | 10 |
Less than 2 inches wide | 15 |
Difficult terrain, icy, sloped (>45°), boat in storm | +5 |
Slack line, inconsistent surface | +5 |
Movement across narrow surface will end on non-narrow ground | -5 |
1 No Acrobatics check is needed to move across these surfaces unless the DC is 10 or higher.
Success 5+: Move at full speed.
Success: Move at half speed and you are flat-footed.
Failure: Unable to move and you are flat-footed.
Failure 5-: You are fall prone and fall off the surface if it is less than 1 feet wide. If you fall you can attempt to use Athletics to Catch Yourself.