Difference between revisions of "Acrobatics"
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== Trained Uses == | == Trained Uses == | ||
Requires at least 1 rank in Acrobatics. | Requires at least 1 rank in Acrobatics. | ||
{{SkillCard | |||
|Skill={{SUBPAGENAME}} | |||
|Name=Soften Fall|Tags={{TagDC|15}}{{TagDex}} | |||
|Body=When you deliberately fall any distance, even as a result of a missed jump, you may make an Acrobatics check. | |||
|Success=Ignore the first 10 feet fallen. | |||
|Failure=Take damage as normal.}} | |||
{{SkillCard | {{SkillCard |
Revision as of 11:09, 24 August 2021
Main > Skills |
Acrobatics measures your ability to perform tasks requiring coordination and grace.
Balance[edit]
You move across a narrow or uneven surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round.
If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.
Surface Width | DC |
---|---|
Floor | 01 |
7-11 inches wide | 51 |
2-6 inches wide | 10 |
Less than 2 inches wide | 15 |
Difficult terrain, icy, sloped (>45°), boat in storm | +5 |
Slack line, inconsistent surface | +5 |
Movement across narrow surface will end on non-narrow ground | -5 |
1 No Acrobatics check is needed to move across these surfaces unless the DC is 10 or higher.
Catch Yourself[edit]
It’s practically impossible to catch yourself on a wall while falling.
Surface | DC |
---|---|
Rope or Ledge | 20 |
Cavern wall (with plenty of handholds) | 30 |
Rough wall (brick, cave) | 35 |
Trained Uses
Requires at least 1 rank in Acrobatics.
Soften Fall[edit]
When you deliberately fall any distance, even as a result of a missed jump, you may make an Acrobatics check.
Squeeze[edit]
You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are merely difficult terrain that you can move through more quickly and without a check.
Tight Space | DC |
---|---|
Space barely fitting your shoulders | 15 |
Space barely fitting your head | 30 |
Tumble Through[edit]
You attempt to move past an enemy without triggering reactions from your movement. Attempt an Acrobatics check against the enemy’s CMD.
You may spend 5 points of success to move through an enemy square.
If you tried to move through enemy squares, you stop before the first enemy, and still trigger reactions from movement even if this caused you to end your movement in the same space as you started.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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Pathfinder 2: Core Rulebook