Difference between revisions of "Animal Ken"

From Epic Paths
Jump to navigation Jump to search
Line 33: Line 33:
|Body=To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles.
|Body=To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles.


{{#!:{| class="wikitable"
{{#!:{| class="wikitable dctable"
! Task !! DC
! Task !! DC
|-
|-

Revision as of 11:47, 24 August 2021

Main > Skills > Animal Ken

You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.

Handle an Animal[edit]

ChaMove Action

This task involves commanding an animal to perform a task or trick that it knows.

Task DC
Normal 10
If the animal is wounded or has taken any nonlethal damage or ability score damage 12
Success: The animal performs the task or trick on its next action.
Failure: Your move action is wasted.

Trained Uses

Requires at least 1 rank in Animal Ken.

Calm an Animal[edit]

DC 20ChaMove Action

You can attempt to calm an animal that would otherwise try to flee a dangerous or stressful situation with a DC 20 Animal Ken check. This includes controlling a mount not trained for combat riding while in battle.

Success: The animal is calmed and will respond to your commands (as normal).
Failure: You fail to calm the animal. If you are mounted or otherwise control the animal, you can take a standard action to prevent it from fleeing, but nothing else.

Push an Animal[edit]

ChaFull-round Action

To push an animal means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles.

Task DC
Normal 25
If the animal is wounded or has taken any nonlethal damage or ability score damage 27
Success: The animal performs the task or trick on its next action.
Failure: Your move action is wasted.

Rear a wild animal[edit]

Cha


Success:
Failure:

Teach a trick[edit]

Cha


Success:
Failure:

Teach a role[edit]

Cha


Success:
Failure: