Difference between revisions of "Ranger/1st"

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First you get Wisdom as your practitioner modifier.
First you get Wisdom as your practitioner modifier.


In addition gain the {{link_feat|Scout}} and the {{link_feat|Sniper}} feats as bonus feats, and you may pick either an {{link_feat|Equipment}} feat or a {{link_feat|Scout Style}} feat. (3 feats total)}}
In addition gain the {{link_feat|Scout}} and the {{link_feat|Sniper}} feats as bonus feats, and you may pick either an {{link_feat|Equipment}} feat or a {{link_feat|Scout Style}} feat. (3 feats total)
 
Finally you get the Ranger weapon and armor proficiencies listed in the header.}}
|Example='''Quickbuilds'''<br>''Stalker:'' Focuses on the Sniper style with an array of other abilities to support melee combat.
|Example='''Quickbuilds'''<br>''Stalker:'' Focuses on the Sniper style with an array of other abilities to support melee combat.



Revision as of 08:37, 26 August 2021

1st Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+1 +2 +2 +0

Combat Training

If this is your first level in a class that grants combat training get the following benefits:

First you get Wisdom as your practitioner modifier.

In addition gain the Scout and the Sniper feats as bonus feats, and you may pick either an Equipment feat or a Scout Style feat. (3 feats total)

Finally you get the Ranger weapon and armor proficiencies listed in the header.

Quickbuilds
Stalker: Focuses on the Sniper style with an array of other abilities to support melee combat.

Gain the Scout and the Sniper feats, and pick the Blades Training Equipment feat.

Eagle Eye

You only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon.

Track

You add half your ranger level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy

You can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. You roll 1d20 and add your ranger level and your Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, you and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

You can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but take a –4 penalty on the check.


Feats

The ranger archetype grants no feats on level 1, besides those mentioned in Combat Training.

However, if this is your first character level you gain a bonus feat of any type. Use it to pick the Dodge feat.


Equipment

Starting Gold: 175 gold pieces

Gear Packages:

and a traveler's outfit, a backpack, a belt pouch, and a whetstone.

Use 6 gold pieces if you wish to purchase a trail package.

Use 15 gold pieces if you wish to purchase a dungeoneering package.

Use 7 gold pieces and 5 silver pieces if you wish to purchase a wilderness survival package.

If you have the proficiency, you could:

Use 7 gold pieces to replace your morningstar with a longsword or a curved sword.