Difference between revisions of "Feats/Exotic Street Training"

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Line 6: Line 6:
|Prereq=Proficiency in 4 [[Feats/Street Training|street weapons]]
|Prereq=Proficiency in 4 [[Feats/Street Training|street weapons]]
|Short=Gain proficiency in various exotic light and nonlethal weapons.
|Short=Gain proficiency in various exotic light and nonlethal weapons.
|Weapons=bolas, garrote, net, whip, mancatcher, dwarven, fauchard, harpoon, mancatcher
|Weapons=bolas, garrote, net, whip
|OGL=
|OGL=
}}
}}

Latest revision as of 13:29, 26 August 2021


Main > Feats > Equipment > Exotic Street Training

(Combat, Weapon Training)

Advanced: No

Prerequisites: Proficiency in 4 street weapons

Benefit: You gain proficiency with the bolas, garrote, net and whip

Street Training, Exotic Weapons

Name Hands Cost Damage Critical Range Weight Type Special
Garrote two-handed melee 3 gp 1d6 x2 1 lb. S grapple

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.