Difference between revisions of "Guild Wizard/1st"
Line 6: | Line 6: | ||
|Ref=+0 | |Ref=+0 | ||
|Will=+2 | |Will=+2 | ||
| | |CasterLevel=+1 | ||
|SpellPoints=2 | |||
|Abilities={{ArchetypeSection | |||
|Title=Feats | |||
|Rules=Gain the {{link_feat|Counterspell}} feat on level 1, ignoring its prerequisites. | |||
{{ArchetypeSection | |||
In addition you gain two {{link_feat|arcane}} feats. | In addition you gain two {{link_feat|arcane}} feats. | ||
|Example=Pick the {{link_feat|Basic Destruction}} and {{link_feat|Frost Blast}} feats. | |Example=Pick the {{link_feat|Basic Destruction}} and {{link_feat|Frost Blast}} feats. | ||
{{OptionalBox|If this is your first character level you gain a bonus feat of any type. Use it to pick the {{link_feat|Cantrips}} feat.}}}} | {{OptionalBox|If this is your first character level you gain a bonus feat of any type. Use it to pick the {{link_feat|Cantrips}} feat.}} | ||
}}{{ArchetypeSection | |||
{{ArchetypeSection|Title=Equipment|Rules='''Starting Gold:''' 105 gold pieces | |Title=Equipment | ||
|Rules='''Starting Gold:''' 105 gold pieces | |||
|Example='''Gear Packages:''' | |Example='''Gear Packages:''' | ||
* {{link_item|quarterstaff|ul}}, {{link_item|sling|ul}} w. 10 sling bullets and 100 gold pieces, or | * {{link_item|quarterstaff|ul}}, {{link_item|sling|ul}} w. 10 sling bullets and 100 gold pieces, or | ||
Line 57: | Line 36: | ||
Use 30 gold pieces to purchase a {{link_ritual|endure elements|ul}}, {{link_ritual|identify|ul}} or {{link_ritual|read weather|ul}} ritual scroll. | Use 30 gold pieces to purchase a {{link_ritual|endure elements|ul}}, {{link_ritual|identify|ul}} or {{link_ritual|read weather|ul}} ritual scroll. | ||
}}{{ArchetypeSection | |||
|Title=Magical Training | |||
|Rules=You use Intelligence as your casting ability modifier. | |||
You gain a small reservoir of energy called a spell pool. Your spell pool is equal to your Base Spell Pool + your casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest. | |||
{{OptionalBox|If this is your first level in a class that grants magical training get the following benefit: | |||
Gain two {{link_feat|arcane}} feats. | |||
Finally you get the weapon proficiencies listed in the header.}} | |||
|Example='''Quickbuilds'''<br>''Battlemage:'' Focuses on the Destruction school with some support abilities for combat. | |||
{{OptionalBox|Pick the {{link_feat|Basic Protection}} and {{link_feat|Armored Magic}} feats.}} | |||
}}{{ArchetypeSection | |||
|Title=Circle Magic Tradition | |||
|Rules=You gain the {{link_feat|Tracker}} and {{link_feat|Track The Scene}} feats. | |||
}}{{ArchetypeSection | |||
|Title=Wizard College | |||
|Rules=Guild Wizards are part of a specific college from among the following, and gain the associated {{link|Guild Wizard/Wizard College}}: | |||
* {{link|Guild Wizard/Wizard College#Abjurationists College}} (Protection) | |||
* {{link|Guild Wizard/Wizard College#Battlemages College}} (Destruction) | |||
* {{link|Guild Wizard/Wizard College#Diviners College}} (Divination) | |||
* {{link|Guild Wizard/Wizard College#Illusionists College}} (Illusion) | |||
* {{link|Guild Wizard/Wizard College#Mentalists College}} (Mind) | |||
* {{link|Guild Wizard/Wizard College#Summoners College}} (Conjuration) | |||
* {{link|Guild Wizard/Wizard College#Translationists College}} (Telekinesis) | |||
* {{link|Guild Wizard/Wizard College#Transmutationists College}} (Creation) | |||
* {{link|Guild Wizard/Wizard College#Warmages College}} (War). | |||
}} | |||
|Example=''Battlemage:'' Pick the Battlemages college, gaining the ''Intense Magic'' and ''Movement Burst'' abilties. | |||
}} | }} | ||
}} | }} |
Revision as of 21:32, 15 September 2021
1st Level[edit]
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Base Caster Level |
Base Spell Pool |
---|---|---|---|---|---|
+0 | +0 | +0 | +2 | +1 | 2 |
Feats
Gain the Counterspell feat on level 1, ignoring its prerequisites.
In addition you gain two arcane feats.
Pick the Basic Destruction and Frost Blast feats.
If this is your first character level you gain a bonus feat of any type. Use it to pick the Cantrips feat.
Equipment
Starting Gold: 105 gold pieces
Gear Packages:
- quarterstaff, sling w. 10 sling bullets and 100 gold pieces, or
- dagger, 3javelins, and 97 gold pieces, or
- heavy mace, light crossbow w. 10 bolts and 54 gold pieces or
and a scholar's outfit, a backpack, a belt pouch, and 10 pieces of chalk.
Use 5 gold pieces to replace the scholar's outfit with an explorer's outfit.
Use 6 gold pieces if you wish to purchase a trail package.
Use 15 gold pieces if you wish to purchase a dungeoneering package.
Use 4 gold pieces if you wish to purchase a scrivener's kit.
Use 13 gold pieces and 5 silver pieces to purchase a Template:Link ritual, Template:Link ritual or Template:Link ritual ritual scroll.
Use 30 gold pieces to purchase a Template:Link ritual, Template:Link ritual or Template:Link ritual ritual scroll.
Magical Training
You use Intelligence as your casting ability modifier.
You gain a small reservoir of energy called a spell pool. Your spell pool is equal to your Base Spell Pool + your casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
If this is your first level in a class that grants magical training get the following benefit:
Gain two arcane feats.
Finally you get the weapon proficiencies listed in the header.
Quickbuilds
Battlemage: Focuses on the Destruction school with some support abilities for combat.
Pick the Basic Protection and Armored Magic feats.
Circle Magic Tradition
You gain the Tracker and Track The Scene feats.
Wizard College
Guild Wizards are part of a specific college from among the following, and gain the associated Wizard College:
- Abjurationists College (Protection)
- Battlemages College (Destruction)
- Diviners College (Divination)
- Illusionists College (Illusion)
- Mentalists College (Mind)
- Summoners College (Conjuration)
- Translationists College (Telekinesis)
- Transmutationists College (Creation)
- Warmages College (War).
}}