Difference between revisions of "Feats/Illusionary Touch"
Line 4: | Line 4: | ||
|Drawback=No | |Drawback=No | ||
|MainCategory=Illusion School | |MainCategory=Illusion School | ||
|SubCategories=Arcane, {{link|Feats/Illusion School/Sensory}} | |SubCategories=Arcane, Illusion, {{link|Feats/Illusion School/Sensory}} | ||
|Keywords=Figment, Illusion, Phantasm | |Keywords=Figment, Illusion, Phantasm | ||
|Prereq={{link_feat|Trickster}} | |Prereq={{link_feat|Trickster}} |
Latest revision as of 18:17, 20 January 2022
Main > Feats |
(Arcane, Illusion, Sensory)
Prerequisites: Trickster
This also adds a phantasm component to the figment. When a creature would come into physical contact with one of your Illusions (touching them, striking them in melee, etc.), they do not automatically disrupt the figment. Instead, they are affected by a phantasm which causes them to not move far enough to actually penetrate the figment. Attempting to intentionally penetrate the figment requires a successful Will saving throw against the illusion's DC.
Your illusion still cannot hold weight (thus placing an object on an illusionary table would cause the object to fall through and disrupt the illusion).
A target can only be damaged by your illusions once in a round, no matter how many times it thinks the illusion has hurt it.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Function: CargoSQLQuery::run Query: SELECT `cargo__OGLEntries__Open_Game_Content`.`_value` AS `Open Game Content` FROM `cargo__OGLEntries` LEFT OUTER JOIN `cargo__OGLEntries__Open_Game_Content` ON ((`cargo__OGLEntries`.`_ID`=`cargo__OGLEntries__Open_Game_Content`.`_rowID`)) WHERE Tag = "SoP" GROUP BY `cargo__OGLEntries__Open_Game_Content`.`_value` ORDER BY `_rowID` LIMIT 100
Open Gaming Content On This Page From:
System Reference Document
Spheres of Power