Difference between revisions of "Feats/Greater Feint"
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|Benefit=Whenever you successfully use {{Link|Morale Maneuvers#feint}} the target becomes flat-footed against all attackers until the beginning of your next turn, instead of just against your next attack. | |Benefit=Whenever you successfully use {{Link|Morale Maneuvers#feint}} the target becomes flat-footed against all attackers until the beginning of your next turn, instead of just against your next attack. | ||
Whenever you successfully use {{Link|Morale Maneuvers#distract}} the target entirely loses the ability to make | Whenever you successfully use {{Link|Morale Maneuvers#distract}} the target entirely loses the ability to make [[reaction]]s until the beginning of your next turn, instead of just losing his next [[reaction]] against you. | ||
|OGL=PC}} | |OGL=PC}} |
Latest revision as of 09:36, 18 August 2021
Main > Feats |
(Combat)
Whenever you successfully use distract the target entirely loses the ability to make reactions until the beginning of your next turn, instead of just losing his next reaction against you.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Function: CargoSQLQuery::run Query: SELECT `cargo__OGLEntries__Open_Game_Content`.`_value` AS `Open Game Content` FROM `cargo__OGLEntries` LEFT OUTER JOIN `cargo__OGLEntries__Open_Game_Content` ON ((`cargo__OGLEntries`.`_ID`=`cargo__OGLEntries__Open_Game_Content`.`_rowID`)) WHERE Tag = "PC" GROUP BY `cargo__OGLEntries__Open_Game_Content`.`_value` ORDER BY `_rowID` LIMIT 100
Open Gaming Content On This Page From:
System Reference Document
Psychological Combat