Difference between revisions of "Mercenary"
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|Will=+0 | |Will=+0 | ||
|Abilities={{ArchetypeSection|Title=Combat Training|Rules=You may choose either Wisdom or Intelligence as your practitioner modifier. | |Abilities={{ArchetypeSection|Title=Combat Training|Rules=You may choose either Wisdom or Intelligence as your practitioner modifier. | ||
|Example='''Quickbuilds''' | |Example='''Quickbuilds'''<br>''Shield Fighter:'' Uses a shield and one-handed weapon along with a range of combat maneuvers.}} | ||
''Shield Fighter:'' Uses a shield and one-handed weapon along with a range of combat maneuvers.}} | |||
{{ArchetypeSection|Title=Feats|Rules=You gain the {{link_feat|Berserker}} or the {{link_feat|Shield Fighter}} feat as a bonus feat. In addition you may pick three other combat feats. | {{ArchetypeSection|Title=Feats|Rules=You gain the {{link_feat|Berserker}} or the {{link_feat|Shield Fighter}} feat as a bonus feat. In addition you may pick three other combat feats. | ||
Revision as of 17:26, 6 August 2021
Main > Archetypes |
Class Skills: The mercenary's class skills are Animal Ken, Athletics, Crafting, Healing, Nature, Perception, Streetwise, Warfare.
Skill Ranks Per Level: 4 + Int modifier.
Proficiencies: Mercenaries are proficient with simple weapons, as well as the flail, greatsword, halberd, heavy flail, heavy pick, light pick, lance, longsword, shortsword, and warhammer. You may also wield the bastard sword and estoc, but only as two-handed martial weapons. You are also proficient with light, medium and heavy armor and all shields, including tower shields. You are also proficient in all shield bashes.
🛈 Admin Notes
Build: Conscript with Knightly martial tradition and Conscript Weapon Training and Armor Training specializations.