Difference between revisions of "Feats/Rogue Weapon Training"
(Created page with "{{Feat |Name=Rogue Weapon Training |Advanced=Yes |MainCategory=Weapon Training |SubCategories=Combat |Prereq=— |Short=Gain proficiency in weapons . |Benefit=You gain profici...") |
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|SubCategories=Combat | |SubCategories=Combat | ||
|Prereq=— | |Prereq=— | ||
|Short=Gain proficiency in weapons . | |Short=Gain proficiency in the weapons of a rogue. | ||
|Benefit=You gain proficiency with the {{link_item|dagger|ul}}, {{link_item|garrote|ul}}, {{link_item|hand crossbow|ul}}, {{link_item|kukri|ul}}, {{link_item|rapier|ul}}, {{link_item|sap|ul}}, {{link_item|short sword|ul}}, {{link_item|shortbow|ul}}, and {{link_item|sword cane|ul}}. | |Benefit=You gain proficiency with the {{link_item|dagger|ul}}, {{link_item|garrote|ul}}, {{link_item|hand crossbow|ul}}, {{link_item|kukri|ul}}, {{link_item|rapier|ul}}, {{link_item|sap|ul}}, {{link_item|short sword|ul}}, {{link_item|shortbow|ul}}, and {{link_item|sword cane|ul}}. | ||
Revision as of 17:03, 14 August 2021
Main > Feats |
(Combat)
Benefit: You gain proficiency with the dagger, garrote, hand crossbow, kukri, rapier, sap, short sword, shortbow, and sword cane.
Additionally, you gain a +2 competence bonus to Sleight of Hand checks made to conceal a weapon on your person.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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