Difference between revisions of "Feats/Close-Quarters Thrower"
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|Fluff=You are agile enough to avoid melee attacks while throwing weapons or bombs. | |Fluff=You are agile enough to avoid melee attacks while throwing weapons or bombs. | ||
|Short=Attacks with selected thrown weapons do not provoke reactions. | |Short=Attacks with selected thrown weapons do not provoke reactions. | ||
|Benefit=Choose a {{link_feat|Weapon Training}} feat. You do | |Benefit=Choose a {{link_feat|Weapon Training}} feat. You do become [[compromised]] for making ranged attacks using thrown weapons granted by the feat. | ||
If you are an alchemist, and you select this feat and choose alchemist bombs, you do not | If you are an alchemist, and you select this feat and choose alchemist bombs, you do not become [[compromised]] for the process of drawing components of, creating, and throwing a bomb. | ||
|Normal=Making a ranged attack | |Normal=Making a ranged attack makes you compromised which triggers [[attacks of opportunity]]. | ||
|OGL=UC}} | |OGL=UC}} |
Latest revision as of 01:46, 20 August 2021
Main > Feats |
(Combat)
You are agile enough to avoid melee attacks while throwing weapons or bombs.
If you are an alchemist, and you select this feat and choose alchemist bombs, you do not become compromised for the process of drawing components of, creating, and throwing a bomb.
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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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