Difference between revisions of "Combat Maneuvers/Reposition"
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If your attack is successful, you may move your target 5 feet to a new location. For every 5 by which your attack exceeds your opponent’s CMD, you can move the target an additional 5 feet. The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach. | If your attack is successful, you may move your target 5 feet to a new location. For every 5 by which your attack exceeds your opponent’s CMD, you can move the target an additional 5 feet. The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach. | ||
An enemy being moved by a reposition does not | An enemy being moved by a reposition does not become [[compromised]] because of the movement unless you possess the {{link_feat|Greater Reposition}} feat. You cannot use this maneuver to move a foe into a space that is intrinsically dangerous, such as a pit or wall of fire. You cannot move a creature into a square that is occupied by a solid object or obstacle. |
Latest revision as of 02:11, 20 August 2021
Action: standard action
Target: one opponent who is no more than one size category larger than you.
Feats: Powerful Maneuvers, Greater Reposition
A reposition attempts to force a foe to move to a different position in relation to your location without doing any harm.
If your attack is successful, you may move your target 5 feet to a new location. For every 5 by which your attack exceeds your opponent’s CMD, you can move the target an additional 5 feet. The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach.
An enemy being moved by a reposition does not become compromised because of the movement unless you possess the Greater Reposition feat. You cannot use this maneuver to move a foe into a space that is intrinsically dangerous, such as a pit or wall of fire. You cannot move a creature into a square that is occupied by a solid object or obstacle.