Difference between revisions of "Archetypes"

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(Created page with "{{BreadCrumbs}}{{TOC}} == Basic Archetypes == You can always choose a basic archetype. * Guild Wizard: A magic user trained at an official imperial wizard guild. Channel...")
 
 
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* [[Unseelie Messenger]]: Feytouched mages from the Winter Court.
* [[Unseelie Messenger]]: Feytouched mages from the Winter Court.
* [[Weapon Master]]: Character option
* [[Weapon Master]]: Character option
{{AdminNotes|When creating a new archetype:
Summarize Martial Tradition benefits in the Combat Training section, and leave it in an OptionalBox.
Set level 1, 3 and 5 feats in OptionalBox.
Add +1 to all saves at level 3.
Ability Score Boost at level 4 and 6.
AC Boost at level 5.}}

Latest revision as of 08:36, 26 August 2021

Main > Archetypes

Basic Archetypes

You can always choose a basic archetype.

  • Guild Wizard: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw.
  • Hedgemage: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges.
  • Mercenary: Bog standard fighting man. Not necessarily a mercenary.
  • Priest: A follower drawing power from one of the many gods of the world.
  • Ranger: A fighting man specializing in wilderness survival.
  • Scholar: A sage specializing in alchemy and medical knowledge to support their comrades.
  • Thief: A skilled individual specializing in the more sneaky facets of combat.

Advanced Archetypes

Require special character options or cultures to pick.

🛈 Admin Notes

When creating a new archetype:

Summarize Martial Tradition benefits in the Combat Training section, and leave it in an OptionalBox.

Set level 1, 3 and 5 feats in OptionalBox.

Add +1 to all saves at level 3.

Ability Score Boost at level 4 and 6.

AC Boost at level 5.