Difference between revisions of "Feats/Hammer Training"

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(Created page with "{{Feat |Name=Hammer Training |Advanced=No |MainCategory=Equipment |SubCategories=Combat, Weapon Training |Prereq=— |Short=Gain proficiency in hammers and various other weapo...")
 
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{{Feat
{{Feat Weapon Training
|Name=Hammer Training
|Name=Hammer Training
|Advanced=No
|Advanced=No
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|Prereq=—
|Prereq=—
|Short=Gain proficiency in hammers and various other weapons.
|Short=Gain proficiency in hammers and various other weapons.
|Benefit=You gain proficiency with the {{link_item|guisearme|ul}}, {{link_item|halberd|ul}}, {{link_item|heavy flail|ul}}, {{link_item|light flail|ul}}, {{link_item|light hammer|ul}}, {{link_item|lucern hammer|ul}}, {{link_item|maul|ul}}, {{link_item|ranseur|ul}}, {{link_item|sickle|ul}} and {{link_item|warhammer|ul}}.
|Weapons=guisearme, halberd, heavy flail, light flail, light hammer, lucern hammer, maul, ranseur, sickle, warhammer
 
{{WeaponsTable Training|Hammer Training}}
|OGL=
|OGL=
}}
}}

Revision as of 13:19, 26 August 2021


Main > Feats > Equipment > Hammer Training

(Combat, Weapon Training)

Advanced: No

Benefit: You gain proficiency with the guisearme, halberd, heavy flail, light flail, light hammer, lucern hammer, maul, ranseur, sickle and warhammer

Hammer Training Weapons

Name Hands Cost Damage Critical Range Weight Type Special
Hammer, War one-handed melee 12 gp 1d8 x3 5 lbs. B

Prerequisite for: Hammer Training, Exotic

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.