Difference between revisions of "Feats/Dwarven Hammer Training"

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m (Admin moved page Feats/Exotic Dwarven Weapon Training to Feats/Dwarven Hammer Training without leaving a redirect)
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{{Feat
{{Feat Weapon Training
|Name=Dwarven Weapon Training, Exotic
|Name=Dwarven Hammer Training
|Advanced=Yes
|Advanced=Yes
|MainCategory=Equipment
|MainCategory=Equipment
|SubCategories=Combat, Weapon Training
|SubCategories=Combat, Weapon Training
|Prereq={{link_feat|Dwarven Weapon Training}}
|Short=Gain proficiency in the traditional hammer and pick weapons of the dwarves.
|Short=Gain proficiency in the advanced weapons of the dwarves.
|Weapons=dwarven longhammer, dwarven maulaxe, greatclub, heavy pick, light hammer, light pick, maul, warhammer
|Benefit=You gain proficiency with the {{link_item|double axe|ul}}, {{link_item|dwarven longaxe|ul}}, {{link_item|dwarven longhammer|ul}}, {{link_item|dwarven maulaxe|ul}}, {{link_item|dwarven urgosh|ul}}, and {{link_item|dwarven waraxe|ul}}.
 
{{WeaponsTable Training|Exotic Dwarven Weapon Training}}
|OGL=SoM
|OGL=SoM
}}
}}

Revision as of 15:34, 26 August 2021


Main > Feats > Equipment > Dwarven Hammer Training

(Combat, Weapon Training)

Advanced: Yes

Prerequisites: {{{Prereq}}}

Benefit: You gain proficiency with the dwarven longhammer, dwarven maulaxe, greatclub, heavy pick, light hammer, light pick, maul and warhammer

Dwarven Hammer Training Weapons

Name Hands Cost Damage Critical Range Weight Type Special
Pick, Light light melee 4 gp 1d4 x4 3 lbs. P
Hammer, War one-handed melee 12 gp 1d8 x3 5 lbs. B

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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