Difference between revisions of "Tactics"

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(Created page with "{{BreadCrumbs|Combat,:Category:Combat Terminology}} <onlyinclude>Tactics are coordinated battle plans that require continuing direction from the practitioner to maintain. A c...")
 
 
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<onlyinclude>Tactics are coordinated battle plans that require continuing direction from the practitioner to maintain. A creature must have line of sight to, and be able to see, the practitioner to benefit from a tactic.  
<onlyinclude>Tactics are coordinated battle plans that require continuing direction from the practitioner to maintain. A creature must have line of sight to, and be able to see, the practitioner to benefit from a tactic.  
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{{FeatsTable_Keyword|Tactic||Tactic Feats}}
{{FeatsTable_Keyword|Tactic||Tactic Feats}}


[[Category:Combat]][[Category:Combat_Terminology]]
[[Category:Terminology]]

Latest revision as of 16:25, 29 August 2021

Main > Warleader > Terminology > Tactics

Tactics are coordinated battle plans that require continuing direction from the practitioner to maintain. A creature must have line of sight to, and be able to see, the practitioner to benefit from a tactic.

Beginning a tactic is a move action, and it can be maintained each round as a move or swift action. Once activated, you may switch between any tactics you know each time you use a swift action to maintain an ongoing tactic.

Tactics affect all allied creatures within a radius of 10 ft. + 5ft. per level, and may be centered on any square you have both line of sight and line of effect to. You may recenter an ongoing tactic at a new location as part of the swift action used to maintain it.

The benefits of your tactics end immediately if you are helpless, killed, paralyzed, rendered unconscious, or stunned.

Tactic Feats Feats

Name Categories Prerequisites Benefit
Warleader Combat Learn to employ shouts and tactics, and gain training in Diplomacy.