Difference between revisions of "Feats/Uncanny Dodge"
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|Short= | |Short=Gain the uncanny dodge or improved uncanny dodge ability. | ||
|Benefit=You gain the ability to react to danger before your senses would normally allow you to do so. You cannot be caught [[flat-footed]] do to surprise or being unable to detect your opponent. You can still become flat-footed if a creature successfully uses the {{link_cm|feint}} action against you. | |Benefit=You gain the ability to react to danger before your senses would normally allow you to do so. You cannot be caught [[flat-footed]] do to surprise or being unable to detect your opponent. You can still become flat-footed if a creature successfully uses the {{link_cm|feint}} action against you. | ||
Latest revision as of 17:39, 29 August 2021
Main > Feats |
(Combat)
You may take this talent twice; the second time you take it, you can no longer be flanked. This defence denies a creature the ability to do extra precision damage by flanking you, such as with the fatal thrust ability, unless the attacker is at least four levels higher or has at least 4 more Hit Dice than you.
If you have already gained uncanny dodge from another source, such as the rogue talent, the first instance of this talent instead gives you the benefits of improved uncanny dodge.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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