Difference between revisions of "Equipment/Alchemy"
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{{EquipmentCardList_Category|Alchemy|Medicine}} | {{EquipmentCardList_Category|Alchemy|Medicine}} | ||
== Poisons == | |||
{{Equipment_Table|Alchemy|Poison}} | |||
{{EquipmentCardList_Category|Alchemy|Poison}} | |||
== Cures == | == Cures == |
Latest revision as of 12:16, 17 October 2021
Alchemical Weapons
Item | Cost | Weight | Short |
---|---|---|---|
Acid | 10 gp | 1 lb. | Thrown splash weapon dealing 1d6 acid damage |
Acid
Benefit: You can throw a flask of acid as a splash weapon with a range increment of 10 feet.
Alchemical Boosters
No results
Alchemical Tools
Item | Cost | Weight | Short |
---|---|---|---|
Tindertwig | 1 gp | — | Used to light fire |
Tindertwig
Benefit: The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel (or a magnifying glass) and tinder. Lighting a torch with a tindertwig is a standard action (rather than a full-round action), and lighting any other fire with one is at least a standard action.
Drugs
Item | Cost | Weight | Short |
---|---|---|---|
Pipeweed | 5 cp/dose | — | Smoked in pipe |
Pipeweed, Good | 1 sp/dose | — | Smoked in pipe |
Pipeweed, Spicy | 5 sp/dose | — | Smoked in pipe, ignore fatigue |
Sorrow's Balm | 10 gp/dose | — | Provides lucid dreams |
Pipeweed
One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.
One dose weighs 1 drachm or 1/96 lb.
Pipeweed, Good
One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.
One dose weighs 1 drachm or 1/96 lb.
Pipeweed, Spicy
Ignore the fatigued condition while smoking. One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.
One dose weighs 1 drachm or 1/96 lb.
Sorrow's Balm
Created from Sorrow Blossoms harvested in the Sorrow Marsh and refined in the town of Riverhaven. Gives lucid dreams. Sorrow's Balm is taken by adding it to fluid and drinking it. Red wine is prefered among the rich.
One dose weighs 1 dram or 1/96 lb.
Medicine
No results
Poisons
Item | Cost | Weight | Short |
---|---|---|---|
Laxative | 1 sp | ½ lb. | Causes moderate diarrhea |
Purging Compound | 1 sp | ½ lb. | Induces vomiting, gain a +4 save vs ingested poisons |
Sleep Aid | 5 cp | ½ lb. | -4 on saves vs sleep |
Laxative
Type | Fort DC | Onset | Frequency | Effect | Cure |
---|---|---|---|---|---|
ingested | 16 | 1d6 minutes | 1d6 minutes | First becomes Sickened then Stunned. | 2 consecutive saves |
Effect When the first save is failed you gain Sickened 1 as your stomach starts causing distress. For each following failed save your Sickened increases by one. If you fail a save while Sickened 4, you lose control of your bowels and are Stunned for 1d3 minutes as the purging occurs.
The poison leaves your system when you enter the purging state.
Purging Compound
Type | Fort DC | Onset | Frequency | Effect | Cure |
---|---|---|---|---|---|
ingested | 10 | immediate | — | Sickened 2 for 1 minute. | 2 consecutive saves |
Effect Sickened 2 for 1 minute.
A creature that can take no actions automatically vomits, unless the creature is Paralyzed or suspended in a state where bodily functions do not occur (such as paralyzed). If the creature is merely paralyzed, an ally can induce vomiting by spending a full-round action, with messy results.
Sleep Aid
Type | Fort DC | Onset | Frequency | Effect | Cure |
---|---|---|---|---|---|
ingested | 14 | 10 minutes | 30 minutes | -4 on saves vs sleep | 2 consecutive saves |
Effect You receive a -4 penalty on saving throws, skill checks and ability checks the resist sleep while the poison's effect is ongoing.
Cures
Item | Cost | Weight | Short |
---|---|---|---|
Ache and Ague Relief | 1 sp | ½ lb. | Relieves minor aches and pains for 1d4 hours |
Anti-diarrhea | 5 cp | ½ lb. | Cures diarrhea |
Anti-nausea | 5 cp | ½ lb. | Reduces Sickened condition by 1 for 2 hours |
Antiseptic Ointment | 5 cp | ½ lb. | Grants +2 bonus to saves vs infection |
Blister Balm | 5 cp | ½ lb. | Helps to heal blisters |
Burn Relief Ointment | 1 sp | ½ lb. | Heals 1 fire damage |
Cough Suppresant | 5 cp | ½ lb. | Suppresses coughs for 1d6 hours and relieves sore throats. |
Digestive Aid | 5 cp | ½ lb. | Provides relief for digestive issues |
Insect Repellent and Bite Relief | 5 cp | ½ lb. | Repels insects and provides relief from insect bites. |
Lice and Flea Wash | 5 cp | ½ lb. | Use of this wash will cure infestations of Lice and Fleas. |
Seasickness Relief Potion | 5 cp | ½ lb. | Provides relief to the symptoms of seasickness |
Skin Soother | 1 sp | ½ lb. | Helps prevent acne and blemishes. |
Ache and Ague Relief
Relieves minor aches and pains for 1d4 hours (no HP gain).
Anti-diarrhea
Cures diarrhea. Takes 3d20 minutes to take effect.
Anti-nausea
Prevents nausea.
Takes 1d10 minutes to take effect. Reduces an existing Sickened condition by 1 for 2 hours. Does not stack.
Antiseptic Ointment
Helps reduce the chance of wounds becoming infected.
Grants a +2 bonus to saves vs infection.
Blister Balm
Helps to heal blisters.
Burn Relief Ointment
Helps provide relief to burns.
Heals 1 fire damage. Each fire-based injury can only benefit from Burn Relief Ointment once.
Cough Suppresant
Suppresses coughs for 1d6 hours, relieves sore throats.
Digestive Aid
Provides relief for digestive issues such as heartburn, gas, and bloating.
Insect Repellent and Bite Relief
Repels tiny or smaller insects for 1d4 hours, also provides relief from existing bites.
Lice and Flea Wash
Use of this wash will cure infestations of Lice and Fleas.
Seasickness Relief Potion
Reduces Sickened condition caused by seasickness or other motion. The condition is reduced by 2 for 1d8 hours. Does not stack.
Skin Soother
Canister lasts 1 week. Regular use helps prevent acne and blemishes.
Materials
No results