Difference between revisions of "Combat Maneuvers"

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(Created page with "{{BreadCrumbs| > Combat}}{{TOC}} <section begin=base/> During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe. Although t...")
 
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{{BreadCrumbs| > [[Combat]]}}{{TOC}}
{{BreadCrumbs| > [[Combat]]}}{{TOC}}
<section begin=base/>
 
During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe. Although these maneuvers have vastly different results, they all use a similar mechanic to determine success.
<includeonly>During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe. Although these maneuvers have vastly different results, they all use a similar mechanic to determine success.
=== Combat Maneuver Mechanics ===
=== Combat Maneuver Mechanics ===
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==== Combat Maneuver Bonus ====
==== Combat Maneuver Bonus ====
Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature’s CMB is determined using the following formula:
Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature’s CMB is determined using the following formula:
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Some feats and abilities grant a bonus to your CMB when performing specific maneuvers.
Some feats and abilities grant a bonus to your CMB when performing specific maneuvers.


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==== Combat Maneuver Defense ====
==== Combat Maneuver Defense ====
Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:
Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:
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'''Miscellaneous Modifiers:''' A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
'''Miscellaneous Modifiers:''' A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.


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==== Special Size Modifier ====
==== Special Size Modifier ====
The special size modifier for a creature’s CMB and CMD is as follows:
The special size modifier for a creature’s CMB and CMD is as follows:
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Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8.
Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8.


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==== Performing a Combat Maneuver ====
==== Performing a Combat Maneuver ====
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Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it.
Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it.
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=== Combat Maneuvers ===
=== Combat Maneuvers ===
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==== Bull Rush ====
==== Bull Rush ====
{{:Combat Maneuvers/Bull Rush}}
{{:Combat Maneuvers/Bull Rush}}


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==== Dirty Trick ====
==== Dirty Trick ====
{{:Combat Maneuvers/Dirty Trick}}
{{:Combat Maneuvers/Dirty Trick}}


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==== Disarm ====
==== Disarm ====
{{:Combat Maneuvers/Disarm}}
{{:Combat Maneuvers/Disarm}}


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==== Drag ====
==== Drag ====
{{:Combat Maneuvers/Drag}}
{{:Combat Maneuvers/Drag}}


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==== Grapple ====
==== Grapple ====
{{:Combat/Combat Maneuvers/Grapple}}
{{:Combat/Combat Maneuvers/Grapple}}


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==== Overrun ====
==== Overrun ====
{{:Combat Maneuvers/Overrun}}
{{:Combat Maneuvers/Overrun}}


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==== Reposition ====
==== Reposition ====
{{:Combat Maneuvers/Reposition}}
{{:Combat Maneuvers/Reposition}}


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==== Steal ====
==== Steal ====
{{:Combat Maneuvers/Steal}}
{{:Combat Maneuvers/Steal}}


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==== Sunder ====
==== Sunder ====
{{:Combat Maneuvers/Sunder}}
{{:Combat Maneuvers/Sunder}}


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==== Trip ====
==== Trip ====
{{:Combat Maneuvers/Trip}}
{{:Combat Maneuvers/Trip}}
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=== Advanced Combat Maneuvers ===
=== Advanced Combat Maneuvers ===
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==== Crush ====
==== Crush ====
{:Combat Maneuvers/Crush}}
{:Combat Maneuvers/Crush}}


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==== Scale ====
==== Scale ====
{{:Combat Maneuvers/Scale}}
{{:Combat Maneuvers/Scale}}
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<section end=base/>
</includeonly>

Revision as of 14:25, 9 July 2021

Main > [[> Combat|> Combat]] > Combat Maneuvers