Difference between revisions of "Ranger"

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|SkillRanksPerLevel=6
|SkillRanksPerLevel=6
|Proficiencies=Rangers are proficient with simple weapons, as well as the handaxe, harpoon, longbow, net, shortbow, and throwing axe. You are also proficient light armor and bucklers.
|Proficiencies=Rangers are proficient with simple weapons, as well as the handaxe, harpoon, longbow, net, shortbow, and throwing axe. You are also proficient light armor and bucklers.
|ClassSkills=Animal Ken (Cha), Athletics (Str), Crafting (Int), Healing (Wis), Intimidation (Cha), Lore (Int), Nature (Int), Perception (Wis), and Stealth (Dex)
|ClassSkills=Animal Ken (Cha), Athletics (Str), Crafting (Int), Healing (Wis), Intimidation (Cha), Lore (Int), Perception (Wis), Stealth (Dex), and Survival (Wis)
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Latest revision as of 21:45, 17 November 2021

Main > Archetypes > Ranger

Class Skills: The ranger's class skills are Animal Ken (Cha), Athletics (Str), Crafting (Int), Healing (Wis), Intimidation (Cha), Lore (Int), Perception (Wis), Stealth (Dex), and Survival (Wis).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: Rangers are proficient with simple weapons, as well as the handaxe, harpoon, longbow, net, shortbow, and throwing axe. You are also proficient light armor and bucklers.

🛈 Admin Notes

Build: Ranger with Nature's Blade archetype and Canny Hunter martial tradition.


1st Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+1 +2 +2 +0

Combat Training

Gain the ability to perform the Attack of Opportunity reaction.

If this is your first level in a class that grants combat training get the following benefits:

First you get Wisdom as your practitioner modifier.

In addition gain the Scout, Sniper and Far Shot feats as bonus feats, and you may pick either an Equipment feat or a Scout Style feat. (4 feats total)

Finally you get the Ranger weapon and armor proficiencies listed in the header.

Quickbuilds
Stalker: Focuses on the Sniper style with an array of other abilities to support melee combat.

Gain the Scout, Sniper and Far Shot feats, and pick the Blades Training Equipment feat.

Blades Training grants proficiency in the curved dagger, dagger, dueling dagger, greatsword, kriegsmesser, longsword, messer and shortsword

Tracker

You gain the Tracker and Track The Scene feats.

Wild Empathy

You can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. You roll 1d20 and add your ranger level and your Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, you and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

You can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but take a –4 penalty on the check.


Feats

The ranger archetype grants no feats on level 1, besides those mentioned in Combat Training.

However, if this is your first character level you gain a bonus feat of any type. Use it to pick the Dodge feat.


Equipment

Starting Gold: 175 gold pieces

Gear Packages:

and a traveler's outfit, a backpack, a belt pouch, and a whetstone.

Use 6 gold pieces if you wish to purchase a trail package.

Use 15 gold pieces if you wish to purchase a dungeoneering package.

Use 7 gold pieces and 5 silver pieces if you wish to purchase a wilderness survival package.

If you have the proficiency, you could:

Use 7 gold pieces to replace your morningstar with a longsword or a messer.

2nd Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+2 +3 +3 +0

Feats

Gain any feat from the Barrage Style or Sniper Style combat style as a bonus feat.

In addition you gain one other combat feats.

Stalker: Pick the Barrage and Piercing Shot feats.

3rd Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+3 +4 +4 +2

Favored Terrain

Select a type of terrain:

Cold (ice, glaciers, snow, and tundra), Desert (sand and wastelands), Forest (coniferous and deciduous), Jungle, Mountain (including hills), Plains, Planes (pick one, other than Material Plane), Swamp, Underground (caves and dungeons), Urban (buildings, streets, and sewers), Water (above and below the surface)

You gain a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when in this terrain. When traveling through your favored terrain normally you leave no trail and cannot be tracked (though you may leave a trail if you want to).

Stalker: You pick Forest as your favored terrain.

Feats

You gain the Endurance feat and one combat feat of your choice.

Stalker: Gain the Endurance feat and pick the Sight Beyond Sight feat.

If this is your third character level you gain another bonus feat of any type. Use it to pick the Weapon Focus feat for your weapon of choice.

4th Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+4 +5 +5 +2

Ability Score Boost

Choose one ability score. You gain a permanent +2 increase to that ability score.

Hunter's Bond

You form a bond with your hunting companions. You gain either the Ride, Tame Animal or Warleader feat and one additional feat from the corresponding style as bonus feats.

If you already have one of these feats, you may instead choose any feat from that style for which you qualifies.

Stalker: Pick the Tame Animal feat and the Coordinated Animal Attack feat.

Feats

You gain one combat feat as a bonus feat.

Stalker: Pick the Focusing Connection feat.

5th Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+5 +5 +5 +3

Favored Enemy

Select a creature type from the following list:

Aberration, Animal, Construct, Dragon, Elemental, Fey, Humanoid (aquatic), Humanoid (demihuman), Humanoid (monstrous), Magical beast, Monstrous humanoid, Ooze, Outsider, Plant, Undead, Vermin

Gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of the selected type. Likewise, you get a +2 bonus on weapon attack and damage rolls against them. You may make Knowledge skill checks untrained when attempting to identify these creatures.

Stalker: Pick Humanoid (monstrous) as your favored enemy.

Feats

The ranger archetype grants no feats on fifth level.

If this is your fifth character level you gain a bonus feat of any type. Use it to pick the Shoot On The Run feat.

AC Boost

You gain a +1 dodge bonus to AC.

6th Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+6/+1 +6 +6 +3

Ability Score Boost

When gaining the level, choose one ability score. You gain a permanent +2 increase to that ability score.

Favored Enemy

Select a creature type from the following list:

Aberration, Animal, Construct, Dragon, Elemental, Fey, Humanoid (aquatic), Humanoid (demihuman), Humanoid (monstrous), Magical beast, Monstrous humanoid, Ooze, Outsider, Plant, Undead, Vermin

Gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of the selected type. Likewise, you get a +2 bonus on weapon attack and damage rolls against them. You may make Knowledge skill checks untrained when attempting to identify these creatures.

Stalker: Pick Humanoid (monstrous) as your favored enemy.

Feats

Gain any feat from the Barrage Style or Sniper Style combat style as a bonus feat.

In addition you gain one other combat feats.

Stalker: Pick the Head Shot and Deadly Strike feats.

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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