Difference between revisions of "Feats/Creation School/Create"
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<onlyinclude>As a standard action, you may spend a spell point to create a non-magical, unattended object out of vegetable matter such as wood, hemp, or cotton in either your hand or an adjacent square. The object may be of equivalent size to one Small object per caster level (see chart below) and lasts as long as you continue to concentrate, to a maximum of 1 minute per caster level. | <onlyinclude>As a standard action, you may spend a spell point to create a non-magical, unattended object out of vegetable matter such as wood, hemp, or cotton in either your hand or an adjacent square. The object may be of equivalent size to one Small object per caster level (see chart below) and lasts as long as you continue to concentrate, to a maximum of 1 minute per caster level. |
Revision as of 09:27, 27 December 2021
Main > Feats |
As a standard action, you may spend a spell point to create a non-magical, unattended object out of vegetable matter such as wood, hemp, or cotton in either your hand or an adjacent square. The object may be of equivalent size to one Small object per caster level (see chart below) and lasts as long as you continue to concentrate, to a maximum of 1 minute per caster level.
If the created object is especially large, it must begin in an adjacent square and must be completely contained within Close range.
You cannot create items that require mixing, carry special properties, or knowledge you don’t possess (alchemical items, rare herbs, the key to a lock you didn’t create, etc.). A DC 15 Appraise check reveals the object as a magical fake. Fabricated objects have a lingering magical aura that can be detected as magic, although the objects themselves aren’t magical.
While simple objects such as candles, folds of cloth, simple furniture, or basic weapons are easy to create; particularly complex objects (mechanics, crossbows, objects with moving parts) require a Craft check made against the object’s Craft DC. Failure means the object comes into being broken and unusable. You cannot create an object directly onto a target (summoning manacles onto someone’s wrists, etc.).
Table: Object Size | Table: Object Materials | ||||||
---|---|---|---|---|---|---|---|
Object Size | Min. Caster Level |
Example Objects |
Falling Damage |
Substance | Hardness | Hit Points | |
Small | 1 | Chair | 1d6 | Paper or Cloth | 0 | 2/in. of thickness | |
Medium | 2 | Table | 1d8 | Rope | 0 | 2/in. of thickness | |
Large | 4 | Statue | 2d6 | Leather or hide | 2 | 5/in. of thickness | |
Huge | 8 | Wagon | 3d6 | Wood | 5 | 10/in. of thickness | |
Gargantuan | 16 | Catapult | 4d6 |
Notes on Walls and Coverings: A section of 20 ft by 20 ft cloth is considered a Small object. A wall 10 ft by 10 ft and 1 inch thick counts as a Small object. Doubling the thickness counts as doubling the size.
Notes on Casings: Creating a 1-inch thick encasement for a creature (such as a dome) counts as creating an object 1 size category larger than the intended target. Thus, a casing for a Medium creature is a Large object, a casing for a Large creature is a Huge object, etc. A creature is allowed a Reflex save to escape such an entrapment, and may attack or make Strength checks unimpeded against its own casing.
Notes on Falling Objects: Objects that fall upon characters deal damage based on their size according to Table: Object Size. Objects made of stone or harder substances deal double damage, while objects such as cloth or water deal half damage. Also, an object falling less than 30 feet also deals half damage, while objects falling more than 150 ft deal double damage. These multipliers stack. A falling object takes the same amount of damage as it deals, and no falling object can deal more than 20d6 damage.
Dropping an object on a creature requires a ranged touch attack, with a range increment of 20 feet.
Create Feats Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Classic Substances | Arcane • Creation | Creator | Create glass, water, stone and metal and more. |
Creator | Arcane • Creation • School | — | Gain the ability to alter, create and destroy matter. |
Larger Creation | Arcane • Creation | Creator | Double the size of the objects you can alter or create. |
Create Feats Drawback Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Limited Creation | Creator | Lose the ability to Alter or Create |