Difference between revisions of "Feats/Illusion School/Illusion"

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You may only create visual illusions although certain feats may be taken to add more senses. The more complex an illusion is, the more feats it requires to be convincing. An illusionary creature may provide a flanking bonus against targets that believe it to be real (as defined for {{link|Feats/Illusion School/Figment|lc}}s).
You may only create visual illusions although certain feats may be taken to add more senses. The more complex an illusion is, the more feats it requires to be convincing.


If creating an illusionary creature, your illusion has an attack bonus equal to your caster level + your casting ability modifier, and a touch armor class equal to 10 + its size modifier + 1/2 your caster level + your casting ability modifier.</onlyinclude>
If creating an illusionary creature, your illusion has an attack bonus equal to your caster level + your casting ability modifier, and a touch armor class equal to 10 + its size modifier + 1/2 your caster level + your casting ability modifier. An illusionary creature may provide a flanking bonus against targets that believe it to be real (as defined for {{link|Feats/Illusion School/Figment|lc}}s).</onlyinclude>


{{FeatsTable_Keyword|Illusion||Illusion Feats}}
{{FeatsTable_Keyword|Illusion||Illusion Feats}}

Latest revision as of 18:51, 29 December 2021

Main > Feats > Illusion School > Illusion

(figment)

As a standard action, you may spend a spell point to create a silent visual illusion within close range for as long as you concentrate, to a maximum of 1 minute per caster level.

You cannot move further away from the illusion than your illusion range while maintaining it through concentration, and the illusion is limited in size according to the table below. The image may be anything you may clearly imagine, and behaves according to your desires.

Caster
Level
Illusion
Maximum Size
Maximum
Size in cubes
1st Medium 5 ft. cube
3rd Large 10 ft. cube
5th Huge 15 ft. cube
8th Gargantuan 20 ft. cube

You may only create visual illusions although certain feats may be taken to add more senses. The more complex an illusion is, the more feats it requires to be convincing.

If creating an illusionary creature, your illusion has an attack bonus equal to your caster level + your casting ability modifier, and a touch armor class equal to 10 + its size modifier + 1/2 your caster level + your casting ability modifier. An illusionary creature may provide a flanking bonus against targets that believe it to be real (as defined for figments).

Illusion Feats Feats

Name Categories Prerequisites Benefit
Complex Illusion Arcane Illusion Trickster Split your illusions into multiple distinct creature or objects.
Daylight Arcane Illusion Trickster Add light to your illusions.
Decoy Arcane Illusion Trickster Create one or more illusionary decoys to distract enemies.
Enlarged Illusion Arcane Illusion Trickster Increase your illusion’s maximum size by one size category.
Illusionary Odor Arcane Illusion Sensory Trickster Add smell and taste to your illusions.
Illusionary Sound Arcane Illusion Sensory Trickster Add sound to your illusions.
Illusionary Touch Arcane Illusion Sensory Trickster Add feeling of touch or pain to your illusions.
Lingering Illusion Arcane Illusion Trickster Maintain an illusion without concentration.
Obscure Senses Arcane Illusion Trickster Make creatures and objects harder to see.
Ranged Illusion Arcane Illusion Trickster Increase the distance by which you may manifest an illusion or trick.
Silence Arcane Illusion Trickster Suppress the ability to make noise.
Trickster Arcane Illusion School You can create simple silent illusions.

Advanced Illusion Feats Feats

Name Categories Prerequisites Benefit
Permanent Image Arcane Illusion 10th caster level or higher, Trickster, Lingering Illusion Make your illusions permanent.