Difference between revisions of "Feats/Illusionary Touch"
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|MainCategory=Illusion School | |MainCategory=Illusion School | ||
|SubCategories=Arcane, {{link|Feats/Illusion School/Sensory}} | |SubCategories=Arcane, {{link|Feats/Illusion School/Sensory}} | ||
|Keywords=Figment, Illusion | |Keywords=Figment, Illusion, Phantasm | ||
|Prereq={{link_feat|Trickster}} | |Prereq={{link_feat|Trickster}} | ||
|Short=Add feeling of touch or pain to your illusions. | |Short=Add feeling of touch or pain to your illusions. | ||
|Benefit=You may make an {{link|Feats/Illusion School/Illusion|lc}} that feels real to the touch, including temperature and texture. | |Benefit=You may make an {{link|Feats/Illusion School/Illusion|lc}} that feels real to the touch, including temperature and texture. | ||
When a creature | This also adds a {{link|Feats/Illusion School/Phantasm|lc}} component to the {{link|Feats/Illusion School/Figment|lc}}. When a creature would come into physical contact with one of your Illusions (touching them, striking them in melee, etc.), they do not automatically disrupt the figment. Instead, they are affected by a phantasm which causes them to not move far enough to actually penetrate the figment. Attempting to intentionally penetrate the figment requires a successful Will saving throw against the illusion's DC. | ||
Your illusion still cannot hold weight (thus placing an object on an illusionary table would cause the object to fall through and disrupt the illusion). | |||
|Special=You may take this feat a total of two times; when taken a second time, your illusions may also cause pain. When coming into contact with an appropriate illusion (stepping into fire, being hit by an illusionary enemy, etc.), if the subject fails their Will save to disbelieve, they may take non-lethal damage up to your caster level + your casting ability modifier. | |Special=You may take this feat a total of two times; when taken a second time, your illusions may also cause pain. When coming into contact with an appropriate illusion (stepping into fire, being hit by an illusionary enemy, etc.), if the subject fails their Will save to disbelieve, they may take non-lethal damage up to your caster level + your casting ability modifier. |
Revision as of 19:22, 29 December 2021
Main > Feats |
(Arcane, Sensory)
Prerequisites: Trickster
This also adds a phantasm component to the figment. When a creature would come into physical contact with one of your Illusions (touching them, striking them in melee, etc.), they do not automatically disrupt the figment. Instead, they are affected by a phantasm which causes them to not move far enough to actually penetrate the figment. Attempting to intentionally penetrate the figment requires a successful Will saving throw against the illusion's DC.
Your illusion still cannot hold weight (thus placing an object on an illusionary table would cause the object to fall through and disrupt the illusion).
A target can only be damaged by your illusions once in a round, no matter how many times it thinks the illusion has hurt it.
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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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