Difference between revisions of "Feats/Trapper/Snares"
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Latest revision as of 22:32, 9 July 2021
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A snare trap is constructed from rope, wire, and similar materials. A snare targets the first creature to enter one of the squares it occupies. A creature may avoid triggering a snare with a successful Reflex save; doing so leaves the trap untriggered and makes the creature aware of the trap and able to pass through that trap’s space(s) without further risk of triggering it.
An alchemical item may be rigged to a snare trap. If a creature triggers the trap, the alchemical item is activated, targeting a grid intersection adjacent to the trap chosen when it is set. If the alchemical item is a thrown splash weapon, the triggering creature is affected by the item as if it were struck directly by it. Other small items such as dyes, dusts, vials of perfume, and other items with GM permission may also be attached to a snare trap as well.
An inhaled poison may be rigged to a snare trap. If a creature triggers the trap, the first square entered (the creature’s choice if there is more than one entered simultaneously) becomes the centerpoint for the inhaled poison.
Snare trap modifiers can be acquire through feats, but each trap may only benefit from one snare trap modifier.
Snare Feats Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Rapid Trap Placement | Combat | Trapper | Decrease the time to place a trap by 1 step. |
Trap Wielder | Combat | Trapper | Apply a trap directly against a creature. |
Trapper | Combat | — | Set up snares and improvised dart traps. |