Difference between revisions of "Feats/Aerial Trip"
(Created page with "{{Feat |Name=Greater Grapple |Fluff=Armlocks and other holds are a natural part of your arsenal. |MainCategory=Unarmed |SubCategories=Combat, Unarmed Combatant |Prereq=BAB +6,...") |
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|MainCategory=Unarmed | |MainCategory=Unarmed | ||
|SubCategories=Combat, Unarmed Combatant | |SubCategories=Combat, Unarmed Combatant | ||
|Keywords=Grapple | |||
|Prereq=BAB +6, one {{link_feat|Unarmed Combatant}} feat | |Prereq=BAB +6, one {{link_feat|Unarmed Combatant}} feat | ||
|Short=Gain the ability to pin opponents in a grapple. | |Short=Gain the ability to pin opponents in a grapple. |
Revision as of 13:44, 10 July 2021
Main > Feats |
(Combat, Unarmed Combatant)
If you are engaged in a grapple, you can also make a Combat Maneuver check against any other creature in the grapple to give it the Pinned condition. If you do this, you lose your Dexterity bonus to AC for as long as the pin is maintained. If you leave the grapple, the creature loses its Pinned condition.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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