Difference between revisions of "Feats/Wrestling"
(Created page with "{{Feat |Name=Wrestling |Fluff=Training in the Wrestling style teaches a practitioner how to quickly drop their opponents to the ground, twisting them up and slamming them into...") |
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|MainCategory=Wrestling Style | |MainCategory=Wrestling Style | ||
|SubCategories=Combat, Unarmed Combatant | |SubCategories=Combat, Unarmed Combatant | ||
|Keywords=Battered, Grapple | |||
|Prereq=— | |Prereq=— | ||
|Short=Becomes an unarmed combatant and ''snag'' opponents as a swift action. | |Short=Becomes an unarmed combatant and ''snag'' opponents as a swift action. |
Latest revision as of 13:47, 10 July 2021
Main > Feats |
(Combat, Unarmed Combatant)
Snag
As a swift action, you may attempt to snag a target as a melee touch attack, latching onto part of their clothing, armor, or flesh and making them battered.
If you are already holding a target, such as via the Scale Foe feat or via a successful grapple, they are also considered battered as long as the hold persists.
If you do not grapple an opponent or perform a similar technique such as Scale Foe by the end of your turn, the snag automatically ends.
Unarmed Combatant
If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.
# Unarmed Combatant Feats |
Damage (Small Size) |
Damage (Medium Size) |
Damage (Large Size) |
---|---|---|---|
1-3 feats | 1d3 | 1d4 | 1d6 |
4-7 feats | 1d4 | 1d6 | 1d8 |
8-11 feats | 1d6 | 1d8 | 2d6 |
12-15 feats | 1d8 | 2d6 | 3d6 |
16-19 feats | 2d6 | 2d8 | 3d8 |
20+ feats | 2d8 | 2d10 | 4d8 |
Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.
Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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