Difference between revisions of "Feats/Alchemist/Formulae"
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{{BreadCrumbs|Feats,Alchemist Style,Alchemist}} | {{BreadCrumbs|Feats,Alchemist Style,Alchemist}} | ||
<onlyinclude>All formulae have a base crafting DC as noted in their descriptor, and their saving throw DCs, if any, are determined using the normal formula for combat sphere | <onlyinclude>All formulae have a base crafting DC as noted in their descriptor, and their saving throw DCs, if any, are determined using the normal formula for combat sphere feats, using the practitioner’s ranks in Crafting(alchemy) in place of their base attack bonus. | ||
The necessary ingredients for creating formulae are gathered over the course of a given day; there is no monetary cost to creating a formulae. You may craft any item whose formulae you know in 30 minutes, or 15 minutes if you have access to an alchemist’s lab or alchemist’s crafting kit, but due to the volatile nature of the enhanced formulae you cannot prepare more formulae at one time than a number equal to 1/2 your ranks in Crafting(alchemy) (minimum 1) + the number of formulae | The necessary ingredients for creating formulae are gathered over the course of a given day; there is no monetary cost to creating a formulae. You may craft any item whose formulae you know in 30 minutes, or 15 minutes if you have access to an alchemist’s lab or alchemist’s crafting kit, but due to the volatile nature of the enhanced formulae you cannot prepare more formulae at one time than a number equal to 1/2 your ranks in Crafting(alchemy) (minimum 1) + the number of formulae feats you possess. | ||
Once you have 4 ranks in Crafting (alchemy) you may craft 1 additional formulae as part of the same 30/15 minute time period. | Once you have 4 ranks in Crafting (alchemy) you may craft 1 additional formulae as part of the same 30/15 minute time period. | ||
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You cannot fail to craft an alchemical item you know the formulae for; failure to meet the DC instead means you create the item but at its minimum potency, without additional effects or benefits for having additional Crafting(alchemy) ranks or having increased the crafting DC. | You cannot fail to craft an alchemical item you know the formulae for; failure to meet the DC instead means you create the item but at its minimum potency, without additional effects or benefits for having additional Crafting(alchemy) ranks or having increased the crafting DC. | ||
When you first gain this package, you may learn any one | When you first gain this package, you may learn any one formulae feat you qualify for.</onlyinclude> | ||
{{FeatsTable_Keyword|Formulae||Formulae Feats}} | {{FeatsTable_Keyword|Formulae||Formulae Feats}} |
Latest revision as of 09:30, 11 July 2021
Main > Feats |
All formulae have a base crafting DC as noted in their descriptor, and their saving throw DCs, if any, are determined using the normal formula for combat sphere feats, using the practitioner’s ranks in Crafting(alchemy) in place of their base attack bonus. The necessary ingredients for creating formulae are gathered over the course of a given day; there is no monetary cost to creating a formulae. You may craft any item whose formulae you know in 30 minutes, or 15 minutes if you have access to an alchemist’s lab or alchemist’s crafting kit, but due to the volatile nature of the enhanced formulae you cannot prepare more formulae at one time than a number equal to 1/2 your ranks in Crafting(alchemy) (minimum 1) + the number of formulae feats you possess.
Once you have 4 ranks in Crafting (alchemy) you may craft 1 additional formulae as part of the same 30/15 minute time period.
Any creature affected by splash damage from an improved formulae is entitled to a Reflex save to reduce the damage by half.
Because formulae are more unstable than standard alchemical items, they expire and no longer work after 24 hours; it is relatively easy (DC 10 Commerce) to recognize the unstable and impermanent nature of these items so typically they have no monetary value; a potential buyer who fails their Commerce check assumes they are a standard item of their type (if applicable), or as a mundane item worth no more than 10 gp.
In addition, the overly refined and unstable nature of formulae means that they cannot be further refined or enhanced by items such as focusing flasks or hybridization funnels.
You cannot fail to craft an alchemical item you know the formulae for; failure to meet the DC instead means you create the item but at its minimum potency, without additional effects or benefits for having additional Crafting(alchemy) ranks or having increased the crafting DC.
When you first gain this package, you may learn any one formulae feat you qualify for.
Formulae Feats Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Alchemist | Combat | — | Learn to brew alchemical formulae. |
Aligned Liquid | Combat | Alchemist | Create thrown flask which deals damage to specific creature based on alignment. |
Focusing Formula | Combat | Alchemist | Create concoction which restores martial focus as a move action. |
Grease | Combat | Alchemist | Create magical grease which aids escape and hinders movement. |
Improved Acid Flask | Combat | Alchemist | Create an acid flask with improved damage. |
Improved Alchemist Fire | Combat | Alchemist | Create an alchemist fire with improved damage. |
Improved Bottled Lightning | Combat | Alchemist | Create bottled lightning with improved damage. |
Improved Flash Powder | Combat | Alchemist | Create flash powder which blinds all within a 10-ft. radius. |
Improved Fuse Grenade | Combat | Alchemist | Create a fuse which deals 4d6+ damage within a 20-ft. radius after 1d3 rounds delay. |
Improved Itching Powder | Combat | Alchemist | Create an itching powder which causes a -2 penalty to most rolls. |
Improved Sneezing Powder | Combat | Alchemist | Create an sneezing powder which causes opponents to lose their standard action. |
Improved Tanglefoot Bag | Combat | Alchemist | Create an tanglefoot bag which immobilizes an opponent. |
Improved Thunderstone | Combat | Alchemist | Create an tanglefoot bag which immobilizes an opponent. |
Panacea | Combat | Alchemist | Create a potion to remove a single negative condition. |