Difference between revisions of "Feats/Creator"

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|MainCategory=Creation School
|MainCategory=Creation School
|SubCategories=Arcane
|SubCategories=Arcane
|Keywords=Create,Alter
|Prereq=—
|Prereq=—
|Short=Gain the ability to alter, create and destroy matter.
|Short=Gain the ability to alter, create and destroy matter.
|Benefit=You gain the following two abilities {{link|Feats/Basic Creation/Alter}} and {{link|Feats/Basic Creation/Create}}.
|Benefit=You gain the following two abilities {{link|Feats/Basic Creation/Alter}} and {{link|Feats/Basic Creation/Create}}.


{{AbilityCard|Alter|Altering an object is a standard action and requires you to be touching the object to be altered. You cannot alter an animate target (such as a golem or animated object) and the object must be non-magical and unattended (not held, worn, or part of a creature’s equipment).
{{AbilityCard|Alter|{{:Feats/Basic Creation/Alter}}}}


When you gain the Creation School, you may alter objects in the following ways:
{{AbilityCard|Create|{{:Feats/Basic Creation/Creation}}}}
 
'''Repair:''' You may repair a damaged object, healing it a number of hit points equal to 1d4 + 1/2 your caster level. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. This ability cannot restore warped or transmuted items, but it can still repair damage done to such items.
 
'''Destroy:''' You deal damage to the object equal to 1d4+ 1/2 your caster level. This bypasses all hardness. An object reduced to less than half its hit points gains the broken condition.}}
 
{{AbilityCard|Create|As a standard action, you may spend a spell point to create a non-magical, unattended object out of vegetable matter such as wood, hemp, or cotton in either your hand or an adjacent square. The object may be of equivalent size to one Small object per caster level (see chart below) and lasts as long as you continue to concentrate, to a maximum of 1 minute per caster level.
 
If the created object is especially large, it must begin in an adjacent square and must be completely contained within Close range.
 
You cannot create items that require mixing, carry special properties, or knowledge you don’t possess (alchemical items, rare herbs, the key to a lock you didn’t create, etc.). A DC 15 Appraise check reveals the object as a magical fake. Fabricated objects have a lingering magical aura that can be detected as magic, although the objects themselves aren’t magical.
 
While simple objects such as candles, folds of cloth, simple furniture, or basic weapons are easy to create; particularly complex objects (mechanics, crossbows, objects with moving parts) require a Craft check made against the object’s Craft DC. Failure means the object comes into being broken and unusable. You cannot create an object directly onto a target (summoning manacles onto someone’s wrists, etc.).}}


{{#!:{| class="wikitable"
{{#!:{| class="wikitable"
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| Gargantuan || 16 || Catapult || 4d6
| Gargantuan || 16 || Catapult || 4d6
|}}}
|}}}
'''Notes on Walls and Coverings:''' A section of 20 ft by 20 ft cloth is considered a Small object. A wall 10 ft by 10 ft and 1 inch thick counts as a Small object. Doubling the thickness counts as doubling the size.
'''Notes on Casings:''' Creating a 1-inch thick encasement for a creature (such as a dome) counts as creating an object 1 size category larger than the intended target. Thus, a casing for a Medium creature is a Large object, a casing for a Large creature is a Huge object, etc. A creature is allowed a Reflex save to escape such an entrapment, and may attack or make Strength checks unimpeded against its own casing.
'''Notes on Falling Objects:''' Objects that fall upon characters deal damage based on their size according to Table: Object Size. Objects made of stone or harder substances deal double damage, while objects such as cloth or water deal half damage. Also, an object falling less than 30 feet also deals half damage, while objects falling more than 150 ft deal double damage. These multipliers stack. A falling object takes the same amount of damage as it deals, and no falling object can deal more than 20d6 damage.
Dropping an object on a creature requires a ranged touch attack, with a range increment of 20 feet.
|OGL=SoP}}
|OGL=SoP}}

Revision as of 23:32, 1 August 2021

Main > Feats > Magic Schools > Creation School > Creator

(Arcane)


You may create and alter physical materials.

Benefit: You gain the following two abilities Alter and Create.

Alter

Altering an object is a standard action and requires you to be touching the object to be altered. You cannot alter an animate target (such as a golem or animated object) and the object must be non-magical and unattended (not held, worn, or part of a creature’s equipment).

When you gain the Creation School, you may alter objects in the following ways:

Repair: You may repair a damaged object, healing it a number of hit points equal to 1d4 + 1/2 your caster level. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. This ability cannot restore warped or transmuted items, but it can still repair damage done to such items.

Destroy: You deal damage to the object equal to 1d4+ 1/2 your caster level. This bypasses all hardness. An object reduced to less than half its hit points gains the broken condition.

Create

Feats/Basic Creation/Creation

Table: Object Size Table: Object Materials
Object Size Min. Caster
Level
Example
Objects
Falling
Damage
Substance Hardness Hit Points
Small 1 Chair 1d6 Paper or Cloth 0 2/in. of thickness
Medium 2 Table 1d8 Rope 0 2/in. of thickness
Large 4 Statue 2d6 Leather or hide 2 5/in. of thickness
Huge 8 Wagon 3d6 Wood 5 10/in. of thickness
Gargantuan 16 Catapult 4d6

Prerequisite for: Classic Substances, Forge, Larger Creation, Limited Creation, Material Focus

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

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Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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