Shouts
Main > Warleader |
Shouts are sound-based effects centered on the practitioner that affect creatures in an area of effect centered on the practitioner with a radius of 10 ft. + 5 ft. per 2 levels. The practitioner may choose whether or not to include himself in the effects of his shout.
The effects of shouts last for 1 round, +1 additional round at level 4, and has a saving throw DC of 10 + 1/2 level + practitioner modifier.
Unless otherwise noted, using a shout is a standard action.
Deaf characters or characters otherwise lacking the ability to hear gain a +5 bonus on all saves against shout effects, and must attempt a saving throw against a shout even if its effects would be beneficial. Practitioners in the area of a silence spell or otherwise unable to make a sound cannot use shouts until they are once more able to be heard.
While some shouts only affect allies or enemies, others affect all targets within their area of effect. When performing such a shout, you may spend a move action to warn your allies to cover their ears and negate the effects, but doing so gives enemies within the area of effect a +5 bonus to their saving throw against the shout’s effects.
Some shouts may require you to expend your martial focus, as described in their entry.
Shout Feats Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Warleader | Combat | — | Learn to employ shouts and tactics, and gain training in Diplomacy. |