Acrobatics
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Note: You can move full speed in difficult terrain by succeeding a DC 10 Acrobatics check.
Main > Skills |
Acrobatics measures your ability to perform tasks requiring coordination and grace.
Balance[edit]
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You move across a narrow or uneven surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round.
If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.
Surface Width | DC |
---|---|
Floor | 01 |
7-11 inches wide | 51 |
2-6 inches wide | 10 |
Less than 2 inches wide | 15 |
Difficult terrain, icy, sloped (>45°), boat in storm | +5 |
Slack line, inconsistent surface | +5 |
Movement across narrow surface will end on non-narrow ground | -5 |
1 No Acrobatics check is needed to move across these surfaces unless the DC is 10 or higher.
Success 5+: Move at full speed.
Success: Move at half speed and you are flat-footed.
Failure: Unable to move and you are flat-footed.
Failure 5-: You are fall prone and fall off the surface if it is less than 1 feet wide. If you fall you can attempt to use Athletics to Catch Yourself.
Tumble Through[edit]
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You attempt to move past an enemy without triggering reactions from your movement. Attempt an Acrobatics check against the enemy’s CMD.
You may spend 5 points of success to move through an enemy square.
Success 10+: Move at full speed. Your movement doesn't trigger reactions from the enemy.
Success: Move at half speed. Your movement doesn't trigger reactions from the enemy.
Failure: You trigger reactions from movement.
If you tried to move through enemy squares, you stop before the first enemy, and still trigger reactions from movement even if this caused you to end your movement in the same space as you started.
If you tried to move through enemy squares, you stop before the first enemy, and still trigger reactions from movement even if this caused you to end your movement in the same space as you started.