Gladiator

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Main > Feats > Combat Styles > Gladiator Style > Gladiator

(Combat)


Practitioners of the Gladiator sphere are experts at fighting with flair and style in order to manipulate the emotions and actions of their enemies, their allies, or the crowd.

Benefit: You gain the ability to gain and expend martial focus.

In addition you gain the following two abilities:

Strike Fear

As a full-round action, you may expend martial focus to make a demoralize morale maneuver against all targets within 30 ft. of you who can both see and hear you.

You may choose to take a -10 penalty on the check; if you do so you do not have to expend martial focus.

Boast

As long as you have martial focus, after confirming a critical hit, reducing an enemy to 0 or fewer hit points, or succeeding on a combat maneuver, you may perform a boast as an immediate action.

Some boasts affect other creatures; a creature must be able to see or hear you and have an Intelligence score (not Intelligence (-)) to be effected. Boasts have a range of close (25 ft. + 5 ft. per 2 ranks in Intimidation you possess).

You also gain the following boast:

Prowess

You may roll the next weapon attack you make before the end of your next turn twice and take the better result.

Special: Gain a number of ranks in Intimidate equal to your level. Whenever you gain a level your ranks in intimidate increases by +1.

If you already have ranks in the Intimidate skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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Spheres of Might