Potion
Main > Magic |
A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. A potion can be used only once.
Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect—the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).
Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).
Activation: Drinking a potion requires no special skill. The user merely removes the stopper and swallows the potion.
Drinking a potion is a standard action. The potion takes effect immediately. Using a potion provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion.
A creature must be able to swallow a potion. Because of this, incorporeal creatures cannot use potions.
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat.