Feats/Magic Schools

From Epic Paths
< Feats
Revision as of 23:53, 1 August 2021 by Admin (talk | contribs) (Created page with "{{BreadCrumbs|Feats}} {{Grid|type=begin}} '''{{link_feat|Alteration School}}:''' You have the ability to change the physical makeup of creatures. {{Grid|type=div}} '''{{link_...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Main > Feats > Magic Schools
Alteration School: You have the ability to change the physical makeup of creatures.
Conjuration School: You have made contracts with outsiders, calling them to your side when you are in need.
Creation School: You may create and alter physical materials.
Dark School: You may create and manipulate darkness.
Death School: You may command the powers of unlife.
Destruction School: You can summon pure energy to strike down foes.
Divination School: You can predict the future and gain information not available to the usual 5 senses.
Enhancement School: You may place enhancements on creatures and objects, altering their properties.
Fate School: You command cosmic forces including luck, destiny, and alignment.
Illusion School: You may craft images and impressions of things that aren’t there.
Life School: You wield the powers of life.
Light School: You may create and manipulate light.
Mind School: You gain the ability to alter the minds of others, causing them to act as you see fit.
Nature School: You can command the very terrain to do your bidding.
Protection School: You are a user of the magics of preservation.
Telekinesis School: You can lift and move objects through magic.
Time School: You can alter the flow of time itself.
War School: You can alter a battlefield, affecting both allies and enemies with your magic.
Warp School: You can twist space to your whim.
Weather School: You can command the weather to do your bidding.